static void Main(string[] args) { SpiceHound spicy = new SpiceHound(); SweetTooth sweet = new SweetTooth(); Buffet buffet1 = new Buffet(); Console.WriteLine("Spicy is eating..."); while (!spicy.IsFull()) { spicy.Consume(buffet1.Serve()); } Console.WriteLine($"Spicy ate {spicy.ConsumptionHistory.Count} items."); Console.WriteLine("Sweet is eating..."); while (!sweet.IsFull()) { sweet.Consume(buffet1.Serve()); } Console.WriteLine($"Spicy ate {sweet.ConsumptionHistory.Count} items."); if (spicy.ConsumptionHistory.Count > sweet.ConsumptionHistory.Count) { Console.WriteLine("Spicy ate more!"); } else if (spicy.ConsumptionHistory.Count < sweet.ConsumptionHistory.Count) { Console.WriteLine("Sweet ate more!"); } else { Console.WriteLine("It's a tie!"); } }
static void Main(string[] args) { Buffet yummy = new Buffet(); SweetTooth kyle = new SweetTooth(); SpiceHound dude = new SpiceHound(); while (!kyle.IsFull) { kyle.Consume(yummy.Serve()); } if (kyle.ConsumptionHistory.Count > dude.ConsumptionHistory.Count) { Console.WriteLine($"SweetTooth had the most items consumed with {kyle.ConsumptionHistory.Count} items!"); } else { Console.WriteLine($"SweetTooth had the most items consumed with {dude.ConsumptionHistory.Count} items!"); } }