public void fireball(human enemy) { Random rand = new Random(); int damage = rand.Next(20, 51); enemy.health -= damage; System.Console.WriteLine($"{enemy.name} took {damage} points of damage from the fireball"); }
public void deathblow(human enemy) { if (enemy.health < 50) { enemy.health = 0; System.Console.WriteLine($"Insta kill"); } else { System.Console.WriteLine("Insta fail"); } }
static void Main(string[] args) { Wizard test = new Wizard("Harry"); human test2 = new human("jimmy"); Ninja test3 = new Ninja("Genji"); Samurai test4 = new Samurai("Jack"); test.heal(); test.fireball(test2); test.fireball(test2); test3.steal(test2); test3.run(); test4.deathblow(test2); test4.meditate(); }
public void steal(human enemy) { this.health += 10; enemy.health -= 10; System.Console.WriteLine($"you've stolen 10 health from {enemy.name}"); }
public void Attack(human player) { player.health -= (this.strength * 5); System.Console.WriteLine($"{player.name} took {(this.strength * 5)} of damage"); }