//------------------------------------------------------------------------- // Unity API //------------------------------------------------------------------------- protected new void Awake() { base.Awake(); shaking = GetComponent <Shaking>(); cameraShake = GetComponent <CameraShaker>(); miniEyes = FindObjectsOfType <MiniEye>(); }
//------------------------------------------------------------------------- // Unity API //------------------------------------------------------------------------- protected new void Awake() { base.Awake(); shaking = shaking ?? GetComponent <Shaking>(); megaEye = FindObjectOfType <MegaEye>(); }