/// <summary> /// Whether or not the object is a directional fling flower. /// </summary> /// <returns>True if the object is a directional fling flower.</returns> public bool IsDirectionalFlingFlower(GameObject obj) { FlingFlower flower = obj.GetComponentInChildren <DirectionalFlingFlower>(); if (flower != null) { player.FlingFlowerGuide.SetFlingFlower(flower); return(true); } return(false); }
/// <summary> /// Set currently active fling flower. /// </summary> /// <param name="flower">The flower.</param> public void SetFlingFlower(FlingFlower flower) { currentFlingFlower = flower; }