protected override void ApplyValue(float value) { if (sound != null) { float pitch = Mathf.Lerp(AudioUtils.CentsToRatio(from), AudioUtils.CentsToRatio(to), value); sound.SetPitch(pitch); } else if (unitySound != null) { float pitch2 = Mathf.Lerp(AudioUtils.CentsToRatio(from), AudioUtils.CentsToRatio(to), value); unitySound.pitch = pitch2; } }
public override void Process() { base.Process(); if (sound != null) { if (affectVolume) { float volume = Mathf.Lerp(volumeMin, volumeMax, input.value); sound.SetVolume(volume); } if (affectLowPassFilter) { float lowPass = Mathf.Lerp(lowPassMin, lowPassMax, input.value); sound.SetLowPass(lowPass); } if (affectPitch) { float pitch = Mathf.Lerp(pitchMin, pitchMax, input.value); sound.SetPitch(pitch); } } else if (unitySound != null) { if (affectVolume) { float volume2 = Mathf.Lerp(volumeMin, volumeMax, input.value); unitySound.volume = volume2; } if (affectLowPassFilter) { float cutoffFrequency = Mathf.Lerp(lowPassMin, lowPassMax, input.value); AudioLowPassFilter component = unitySound.GetComponent <AudioLowPassFilter>(); component.cutoffFrequency = cutoffFrequency; } if (affectPitch) { float pitch2 = Mathf.Lerp(pitchMin, pitchMax, input.value); unitySound.pitch = pitch2; } } }