public void OnTriggerStay(Collider other)
 {
     if (trackedHuman != null)
     {
         ServoMotor component = door.GetComponent <ServoMotor>();
         if (component == null || component.input.value > 0.5f)
         {
             trackedHuman = null;
         }
     }
 }
 public void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         ServoMotor component = door.GetComponent <ServoMotor>();
         if (!(component == null) && !(component.input.value > 0.5f) && CheckLevelName("Carry"))
         {
             Vector3 vector = base.transform.InverseTransformPoint(other.transform.position);
             entryX       = vector.x;
             trackedHuman = other;
         }
     }
 }