Inheritance: UnityEngine.MonoBehaviour
Exemple #1
0
 static public int Get(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int)))
         {
             Hugula.ReferGameObjects self = (Hugula.ReferGameObjects)checkSelf(l);
             System.Int32            a1;
             checkType(l, 2, out a1);
             var ret = self.Get(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(string)))
         {
             Hugula.ReferGameObjects self = (Hugula.ReferGameObjects)checkSelf(l);
             System.String           a1;
             checkType(l, 2, out a1);
             var ret = self.Get(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #2
0
 static public int get_userObject(IntPtr l)
 {
     try {
         Hugula.ReferGameObjects self = (Hugula.ReferGameObjects)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.userObject);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
 static public int set_userObject(IntPtr l)
 {
     try {
         Hugula.ReferGameObjects self = (Hugula.ReferGameObjects)checkSelf(l);
         System.Object           v;
         checkType(l, 2, out v);
         self.userObject = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
0
 static public int set_monos(IntPtr l)
 {
     try {
         Hugula.ReferGameObjects self = (Hugula.ReferGameObjects)checkSelf(l);
         UnityEngine.Object[]    v;
         checkArray(l, 2, out v);
         self.monos = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }