Exemple #1
0
        public ItemManager()
        {
            PowerTreads   = new PowerTreads("item_power_treads");
            TranquilBoots = new TranquilBoots("item_tranquil_boots");

            UsableItems.Add(new Mekansm("item_mekansm"));
            UsableItems.Add(new ArcaneBoots("item_arcane_boots"));
            UsableItems.Add(new GuardianGreaves("item_guardian_greaves"));
            UsableItems.Add(SoulRing    = new SoulRing("item_soul_ring"));
            UsableItems.Add(Bottle      = new Bottle("item_bottle"));
            UsableItems.Add(StashBottle = new StashBottle("item_bottle"));
            UsableItems.Add(new MagicStick("item_magic_stick"));
            UsableItems.Add(new UrnOfShadows("item_urn_of_shadows"));

            Game.OnIngameUpdate += OnUpdate;
        }
Exemple #2
0
        public ItemManager()
        {
            PowerTreads = new PowerTreads("item_power_treads");
            TranquilBoots = new TranquilBoots("item_tranquil_boots");

            UsableItems.Add(new Mekansm("item_mekansm"));
            UsableItems.Add(new ArcaneBoots("item_arcane_boots"));
            UsableItems.Add(new GuardianGreaves("item_guardian_greaves"));
            UsableItems.Add(SoulRing = new SoulRing("item_soul_ring"));
            UsableItems.Add(Bottle = new Bottle("item_bottle"));
            UsableItems.Add(StashBottle = new StashBottle("item_bottle"));
            UsableItems.Add(new MagicStick("item_magic_stick"));
            UsableItems.Add(new UrnOfShadows("item_urn_of_shadows"));

            Game.OnIngameUpdate += OnUpdate;
        }