public void Game_click() { if (gameController.levelNumber == 1) { if (gameController.scene == Constants.CHILD_GUESSING_SCENE) { gameController.SendRobotUtterance("child-guesser-start", true, -1, -1, -1); SceneManager.LoadScene("Child_guessing_L1"); } else if (gameController.scene == Constants.ROBOT_GUESSING_SCENE) { gameController.SendRobotUtterance("child-builder-start", true, -1, -1, -1); SceneManager.LoadScene("Builder_L1"); } } if (gameController.levelNumber == 2) { if (gameController.scene == Constants.CHILD_GUESSING_SCENE) { gameController.SendRobotUtterance("child-guesser-start", true, -1, -1, -1); SceneManager.LoadScene("Child_guessing_L2"); } else if (gameController.scene == Constants.ROBOT_GUESSING_SCENE) { gameController.SendRobotUtterance("child-builder-start", true, -1, -1, -1); SceneManager.LoadScene("Builder_L2"); } } if (gameController.levelNumber == 3) { if (gameController.scene == Constants.CHILD_GUESSING_SCENE) { gameController.SendRobotUtterance("child-guesser-start", true, -1, -1, -1); SceneManager.LoadScene("Child_guessing_L3"); } else if (gameController.scene == Constants.ROBOT_GUESSING_SCENE) { gameController.SendRobotUtterance("child-builder-start", true, -1, -1, -1); SceneManager.LoadScene("Builder_L3"); } } if (gameController.levelNumber == 4) { if (gameController.scene == Constants.CHILD_GUESSING_SCENE) { gameController.SendRobotUtterance("child-guesser-start", true, -1, -1, -1); SceneManager.LoadScene("Child_guessing_L4"); } else if (gameController.scene == Constants.ROBOT_GUESSING_SCENE) { gameController.SendRobotUtterance("child-builder-start", true, -1, -1, -1); SceneManager.LoadScene("Builder_L4"); } } }
// Use this for initialization void Start() { gameController.SendRobotUtterance("child-guesser-start", false, -1, -1, -1); CreateRandomHouse(); SelectedHouseOnScreenRandomSpot(); CreateVariations(); VariationHousesOnScreen(); CreateQuestionPieces(); }
// Update is called once per frame void Update() { if ((tutorial_step == 0) && (!updated)) { gameController.SendRobotUtterance("robot-guessing-tutorial-1", true, -1, -1, -1); GameObject question = Instantiate(gameController.wallHousePieceOptions[0]); var canvas = GameObject.Find("Guess_Panel"); question.transform.SetParent(canvas.transform, false); GameObject y = GameObject.Find("circle-yes"); y.gameObject.GetComponent <Renderer>().enabled = true; updated = true; } if ((tutorial_step == 1) && (!updated)) { gameController.SendRobotUtterance("robot-guessing-tutorial-2", true, -1, -1, -1); GameObject question = Instantiate(gameController.doorHousePieceOptions[1]); var canvas = GameObject.Find("Guess_Panel"); question.transform.SetParent(canvas.transform, false); GameObject right_arrow = Instantiate(right); right_arrow.transform.SetParent(canvas.transform, false); GameObject y = GameObject.Find("circle-yes"); y.gameObject.GetComponent <Renderer>().enabled = true; updated = true; } if ((tutorial_step == 2) && (!updated)) { gameController.SendRobotUtterance("robot-guessing-tutorial-3", true, -1, -1, -1); GameObject y = GameObject.Find("circle-yes"); y.gameObject.GetComponent <Renderer>().enabled = false; GameObject question = Instantiate(gameController.roofHousePieceOptions[1]); var canvas = GameObject.Find("Guess_Panel"); question.transform.SetParent(canvas.transform, false); GameObject n = GameObject.Find("circle-no"); n.gameObject.GetComponent <Renderer>().enabled = true; updated = true; } if ((tutorial_step == 3) && (!updated)) { gameController.SendRobotUtterance("robot-guessing-tutorial-4", true, -1, -1, -1); GameObject n = GameObject.Find("circle-no"); n.gameObject.GetComponent <Renderer>().enabled = false; GameObject question = Instantiate(gameController.colorHousePieceOptions[0]); var canvas = GameObject.Find("Guess_Panel"); question.transform.SetParent(canvas.transform, false); GameObject y = GameObject.Find("circle-yes"); y.gameObject.GetComponent <Renderer>().enabled = true; updated = true; } if ((tutorial_step == 4) && (!updated)) { updated = true; SceneManager.LoadScene("Both_houses_tutorial"); } }
public void FinishBuilding() { if (gameController.internalGameState == Constants.END_GAME) { gameController.SendRobotUtterance("end-game", false, -1, -1, -1); Logger.Log("GoingToQuit"); //Application.Quit(); } // load the builder scene if (gameController.levelNumber == 1) { SceneManager.LoadScene("Robot_guessing_L1"); } if (gameController.levelNumber == 2) { SceneManager.LoadScene("Robot_guessing_L2"); } if (gameController.levelNumber == 3) { SceneManager.LoadScene("Robot_guessing_L3"); } if (gameController.levelNumber == 4) { SceneManager.LoadScene("Robot_guessing_L4"); } }
// Use this for initialization void Start() { gameController = GameObject.Find("GameManager").GetComponent <MainGameController>(); var w1 = GameObject.Find("body1"); var w2 = GameObject.Find("body2"); var w3 = GameObject.Find("body3"); var w4 = GameObject.Find("body4"); var d1 = GameObject.Find("door1"); var r1 = GameObject.Find("roof1"); var d2 = GameObject.Find("door2"); GameObject wall1 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject wall2 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject wall3 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject wall4 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject door = Instantiate(gameController.doorHousePieceOptions[0]); GameObject roof = Instantiate(gameController.roofHousePieceOptions[0]); GameObject door2 = Instantiate(gameController.doorHousePieceOptions[1]); wall1.transform.SetParent(w1.transform, false); wall2.transform.SetParent(w2.transform, false); wall3.transform.SetParent(w3.transform, false); wall4.transform.SetParent(w4.transform, false); door.transform.SetParent(d1.transform, false); roof.transform.SetParent(r1.transform, false); door2.transform.SetParent(d2.transform, false); gameController.SendRobotUtterance("robot-guessing-tutorial", true, -1, -1, -1); }
// Use this for initialization void Start() { gameController = GameObject.Find("GameManager").GetComponent <MainGameController>(); if (gameController.scene == Constants.ROBOT_GUESSING_SCENE) { guess = GameObject.Find("RobotGuessingManager").GetComponent <RobotGuesser>(); childbuilder = GameObject.Find("ExplainerSceneManager").GetComponent <ChildBuilder>(); guessedHouse = guess.finalHouse; builtHouse = childbuilder.explainerHouse; gameController.SendRobotUtterance("child-builder-compare-houses", false, -1, -1, -1); /*var cl = GameObject.Find("child_left"); * var rr = GameObject.Find("robot_right"); * * cl.gameObject.GetComponent<Text>().enabled = true; * rr.gameObject.GetComponent<Text>().enabled = true;*/ } else if (gameController.scene == Constants.CHILD_GUESSING_SCENE) { if (gameController.tutorial) { childTut = GameObject.Find("ChildGuessingManager").GetComponent <ChildGuesserTutorial>(); correct = childTut.chosenHouse; guessed = childTut.submittedHouse; } else { child = GameObject.Find("ChildGuessingManager").GetComponent <ChildGuesser>(); correct = child.chosenHouse; guessed = child.submittedHouse; } gameController.SendRobotUtterance("robot-builder-compare-houses", false, -1, -1, -1); /*var cr = GameObject.Find("child_right"); * var rl = GameObject.Find("robot_left"); * * cr.gameObject.GetComponent<Text>().enabled = true; * rl.gameObject.GetComponent<Text>().enabled = true;*/ } level = gameController.levelNumber; showOnScreen(); }
void Start() { // hide the restart button restartButton.SetActive(false); // show the rockets //gameController.PlaceHousesOnScreenSideBySide (); // update the performance metrics //gameController.UpdatePerformanceMetrics (true); // send robot utterance that the round is over and try to find one mistake to highlight gameController.SendRobotUtterance("round-over", false, -1, -1, -1); //mistakeMadePiecePair = gameController.FindOneMistakeBetweenRockets (); //feedbackUtteranceToMake = DetermineFeedbackToGive (mistakeMadePiecePair); // initialize the timing variables secondsElapsed = 0; timeElapsed = 0f; }
private void showOnScreen() { // builder house ---------------------------------------------------------------------------- var Bw1 = GameObject.Find("built_w1"); var Bw2 = GameObject.Find("built_w2"); var Bw3 = GameObject.Find("built_w3"); var Bw4 = GameObject.Find("built_w4"); var Bd1 = GameObject.Find("built_d1"); var Br1 = GameObject.Find("built_r1"); var Bd2 = GameObject.Find("built_d2"); GameObject Bwall1 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject Bwall2 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject Bwall3 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject Bwall4 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject Bdoor1 = Instantiate(gameController.doorHousePieceOptions[0]); GameObject Broof = Instantiate(gameController.roofHousePieceOptions[0]); GameObject Bdoor2 = Instantiate(gameController.doorHousePieceOptions[1]); Bwall1.transform.SetParent(Bw1.transform, false); Bwall2.transform.SetParent(Bw2.transform, false); Bwall3.transform.SetParent(Bw3.transform, false); Bwall4.transform.SetParent(Bw4.transform, false); Bdoor1.transform.SetParent(Bd1.transform, false); Broof.transform.SetParent(Br1.transform, false); Bdoor2.transform.SetParent(Bd2.transform, false); // guessed house ---------------------------------------------------------------------------- var Gw1 = GameObject.Find("guess_w1"); var Gw2 = GameObject.Find("guess_w2"); var Gw3 = GameObject.Find("guess_w3"); var Gw4 = GameObject.Find("guess_w4"); var Gd1 = GameObject.Find("guess_d1"); var Gr1 = GameObject.Find("guess_r1"); var Gd2 = GameObject.Find("guess_d2"); GameObject Gwall1 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject Gwall2 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject Gwall3 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject Gwall4 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject Gdoor = Instantiate(gameController.doorHousePieceOptions[0]); GameObject Groof = Instantiate(gameController.roofHousePieceOptions[0]); GameObject Gdoor2 = Instantiate(gameController.doorHousePieceOptions[1]); Gwall1.transform.SetParent(Gw1.transform, false); Gwall2.transform.SetParent(Gw2.transform, false); Gwall3.transform.SetParent(Gw3.transform, false); Gwall4.transform.SetParent(Gw4.transform, false); Gdoor.transform.SetParent(Gd1.transform, false); Groof.transform.SetParent(Gr1.transform, false); Gdoor2.transform.SetParent(Gd2.transform, false); gameController.SendRobotUtterance("robot-both-houses-tutorial-1", true, -1, -1, -1); }
void Start() { //DontDestroyOnLoad(gameObject); // initialize pieceTypeSelected currentPieceTypeSelected = Constants.NONE_SELECTED; lastPieceTypeSelected = Constants.NONE_SELECTED; gameController = GameObject.Find("GameManager").GetComponent <MainGameController>(); gameController.currentScene = Constants.EXPLAINER_SCENE; levelNumber = gameController.levelNumber; if (gameController.tutorial) { explainerHouse = new ConstructedHouse(4, 2, 0, 1); } else { if (levelNumber == 1) { explainerHouse = new ConstructedHouse(4, 1, 0, 1); } if (levelNumber == 2) { explainerHouse = new ConstructedHouse(4, 1, 1, 1); } if (levelNumber == 3) { explainerHouse = new ConstructedHouse(4, 1, 1, 2); } if (levelNumber == 4) { explainerHouse = new ConstructedHouse(4, 1, 2, 2); } } // set up the scene SetUpExplainerScene(); // enable drag and drop functionality EnableDragAndDropGameplay(); // turn off the buttons explainerCompleteButton.SetActive(false); //switchToBuilderButton.SetActive (false); // subscribe to appropriate events Slot.OnPieceAddedToHouse += ExplainerPieceAddedToHouse; DragHandler.OnPieceRemovedByTrash += ExplainerPieceRemoved; wall_piece_type = Constants.TYPE_WALL_NONE; tutorial_step = 0; gameController.SendRobotUtterance("child-building-tutorial", true, -1, -1, -1); }
// Use this for initialization void Start() { chosenHouse.wall = 1; chosenHouse.door1 = 0; chosenHouse.roof = 1; // house 1 ---------------------------------------------------------------------------- var h1_b1 = GameObject.Find("h1_b1"); var h1_b2 = GameObject.Find("h1_b2"); var h1_b3 = GameObject.Find("h1_b3"); var h1_b4 = GameObject.Find("h1_b4"); var h1_d1 = GameObject.Find("h1_d1"); var h1_r1 = GameObject.Find("h1_r1"); GameObject wall11 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject wall12 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject wall13 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject wall14 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject door11 = Instantiate(gameController.doorHousePieceOptions[0]); GameObject roof11 = Instantiate(gameController.roofHousePieceOptions[0]); wall11.transform.SetParent(h1_b1.transform, false); wall12.transform.SetParent(h1_b2.transform, false); wall13.transform.SetParent(h1_b3.transform, false); wall14.transform.SetParent(h1_b4.transform, false); door11.transform.SetParent(h1_d1.transform, false); roof11.transform.SetParent(h1_r1.transform, false); // house 2 ---------------------------------------------------------------------------- var h2_b1 = GameObject.Find("h2_b1"); var h2_b2 = GameObject.Find("h2_b2"); var h2_b3 = GameObject.Find("h2_b3"); var h2_b4 = GameObject.Find("h2_b4"); var h2_d1 = GameObject.Find("h2_d1"); var h2_r1 = GameObject.Find("h2_r1"); GameObject wall21 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject wall22 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject wall23 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject wall24 = Instantiate(gameController.wallHousePieceOptions[0]); GameObject door21 = Instantiate(gameController.doorHousePieceOptions[1]); GameObject roof21 = Instantiate(gameController.roofHousePieceOptions[0]); wall21.transform.SetParent(h2_b1.transform, false); wall22.transform.SetParent(h2_b2.transform, false); wall23.transform.SetParent(h2_b3.transform, false); wall24.transform.SetParent(h2_b4.transform, false); door21.transform.SetParent(h2_d1.transform, false); roof21.transform.SetParent(h2_r1.transform, false); // house 3 ---------------------------------------------------------------------------- var h3_b1 = GameObject.Find("h3_b1"); var h3_b2 = GameObject.Find("h3_b2"); var h3_b3 = GameObject.Find("h3_b3"); var h3_b4 = GameObject.Find("h3_b4"); var h3_d1 = GameObject.Find("h3_d1"); var h3_r1 = GameObject.Find("h3_r1"); GameObject wall31 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject wall32 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject wall33 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject wall34 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject door31 = Instantiate(gameController.doorHousePieceOptions[0]); GameObject roof31 = Instantiate(gameController.roofHousePieceOptions[1]); wall31.transform.SetParent(h3_b1.transform, false); wall32.transform.SetParent(h3_b2.transform, false); wall33.transform.SetParent(h3_b3.transform, false); wall34.transform.SetParent(h3_b4.transform, false); door31.transform.SetParent(h3_d1.transform, false); roof31.transform.SetParent(h3_r1.transform, false); // house 4 ---------------------------------------------------------------------------- var h4_b1 = GameObject.Find("h4_b1"); var h4_b2 = GameObject.Find("h4_b2"); var h4_b3 = GameObject.Find("h4_b3"); var h4_b4 = GameObject.Find("h4_b4"); var h4_d1 = GameObject.Find("h4_d1"); var h4_r1 = GameObject.Find("h4_r1"); GameObject wall41 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject wall42 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject wall43 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject wall44 = Instantiate(gameController.wallHousePieceOptions[1]); GameObject door41 = Instantiate(gameController.doorHousePieceOptions[1]); GameObject roof41 = Instantiate(gameController.roofHousePieceOptions[1]); wall41.transform.SetParent(h4_b1.transform, false); wall42.transform.SetParent(h4_b2.transform, false); wall43.transform.SetParent(h4_b3.transform, false); wall44.transform.SetParent(h4_b4.transform, false); door41.transform.SetParent(h4_d1.transform, false); roof41.transform.SetParent(h4_r1.transform, false); CreateQuestionPieces(); gameController.SendRobotUtterance("child-guesser", true, -1, -1, -1); }
// Use this for initialization void Start() { //level = 1; gameController.SendRobotUtterance("child-answering-questions-start", false, -1, -1, -1); if (gameController.tutorial) { { pieceoptions = 4; houseoptions = 5; //wall,door1,roof,plant1,door2 var w1 = GameObject.Find("body1"); var w2 = GameObject.Find("body2"); var w3 = GameObject.Find("body3"); var w4 = GameObject.Find("body4"); var d1 = GameObject.Find("door1"); var r1 = GameObject.Find("roof1"); var d2 = GameObject.Find("door2"); GameObject wall1 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall2 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall3 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall4 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject door = Instantiate(gameController.doorHousePieceOptions[childbuilder.explainerHouse.door1]); GameObject roof = Instantiate(gameController.roofHousePieceOptions[childbuilder.explainerHouse.roof]); GameObject door2 = Instantiate(gameController.doorHousePieceOptions[childbuilder.explainerHouse.door2]); wall1.transform.SetParent(w1.transform, false); wall2.transform.SetParent(w2.transform, false); wall3.transform.SetParent(w3.transform, false); wall4.transform.SetParent(w4.transform, false); door.transform.SetParent(d1.transform, false); roof.transform.SetParent(r1.transform, false); door2.transform.SetParent(d2.transform, false); } } if ((level == 1) && (!gameController.tutorial)) { pieceoptions = 2; houseoptions = 3; //wall,door,roof var w1 = GameObject.Find("body1"); var w2 = GameObject.Find("body2"); var w3 = GameObject.Find("body3"); var w4 = GameObject.Find("body4"); var d1 = GameObject.Find("door1"); var r1 = GameObject.Find("roof1"); GameObject wall1 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall2 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall3 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall4 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject door = Instantiate(gameController.doorHousePieceOptions[childbuilder.explainerHouse.door1]); GameObject roof = Instantiate(gameController.roofHousePieceOptions[childbuilder.explainerHouse.roof]); wall1.transform.SetParent(w1.transform, false); wall2.transform.SetParent(w2.transform, false); wall3.transform.SetParent(w3.transform, false); wall4.transform.SetParent(w4.transform, false); door.transform.SetParent(d1.transform, false); roof.transform.SetParent(r1.transform, false); } if ((level == 2) && (!gameController.tutorial)) { pieceoptions = 3; houseoptions = 4; //wall,door,roof,plant var w1 = GameObject.Find("body1"); var w2 = GameObject.Find("body2"); var w3 = GameObject.Find("body3"); var w4 = GameObject.Find("body4"); var d1 = GameObject.Find("door1"); var r1 = GameObject.Find("roof1"); var p1 = GameObject.Find("plant1"); GameObject wall1 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall2 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall3 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall4 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject door = Instantiate(gameController.doorHousePieceOptions[childbuilder.explainerHouse.door1]); GameObject roof = Instantiate(gameController.roofHousePieceOptions[childbuilder.explainerHouse.roof]); GameObject plant = Instantiate(gameController.plantHousePieceOptions[childbuilder.explainerHouse.plant1]); wall1.transform.SetParent(w1.transform, false); wall2.transform.SetParent(w2.transform, false); wall3.transform.SetParent(w3.transform, false); wall4.transform.SetParent(w4.transform, false); door.transform.SetParent(d1.transform, false); roof.transform.SetParent(r1.transform, false); plant.transform.SetParent(p1.transform, false); } if ((level == 3) && (!gameController.tutorial)) { pieceoptions = 4; houseoptions = 5; //wall,door1,roof,plant1,door2 var w1 = GameObject.Find("body1"); var w2 = GameObject.Find("body2"); var w3 = GameObject.Find("body3"); var w4 = GameObject.Find("body4"); var d1 = GameObject.Find("door1"); var r1 = GameObject.Find("roof1"); var p1 = GameObject.Find("plant1"); var d2 = GameObject.Find("door2"); GameObject wall1 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall2 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall3 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall4 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject door = Instantiate(gameController.doorHousePieceOptions[childbuilder.explainerHouse.door1]); GameObject roof = Instantiate(gameController.roofHousePieceOptions[childbuilder.explainerHouse.roof]); GameObject plant = Instantiate(gameController.plantHousePieceOptions[childbuilder.explainerHouse.plant1]); GameObject door2 = Instantiate(gameController.doorHousePieceOptions[childbuilder.explainerHouse.door2]); wall1.transform.SetParent(w1.transform, false); wall2.transform.SetParent(w2.transform, false); wall3.transform.SetParent(w3.transform, false); wall4.transform.SetParent(w4.transform, false); door.transform.SetParent(d1.transform, false); roof.transform.SetParent(r1.transform, false); plant.transform.SetParent(p1.transform, false); door2.transform.SetParent(d2.transform, false); } if ((level == 4) && (!gameController.tutorial)) { pieceoptions = 6; houseoptions = 6; //wall,door1,roof,plant1,door2,plant2 var w1 = GameObject.Find("body1"); var w2 = GameObject.Find("body2"); var w3 = GameObject.Find("body3"); var w4 = GameObject.Find("body4"); var d1 = GameObject.Find("door1"); var r1 = GameObject.Find("roof1"); var p1 = GameObject.Find("plant1"); var d2 = GameObject.Find("door2"); var p2 = GameObject.Find("plant2"); GameObject wall1 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall2 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall3 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject wall4 = Instantiate(gameController.wallHousePieceOptions[childbuilder.explainerHouse.wall]); GameObject door = Instantiate(gameController.doorHousePieceOptions[childbuilder.explainerHouse.door1]); GameObject roof = Instantiate(gameController.roofHousePieceOptions[childbuilder.explainerHouse.roof]); GameObject plant = Instantiate(gameController.plantHousePieceOptions[childbuilder.explainerHouse.plant1]); GameObject door2 = Instantiate(gameController.doorHousePieceOptions[childbuilder.explainerHouse.door2]); GameObject plant2 = Instantiate(gameController.plantHousePieceOptions[childbuilder.explainerHouse.plant2]); wall1.transform.SetParent(w1.transform, false); wall2.transform.SetParent(w2.transform, false); wall3.transform.SetParent(w3.transform, false); wall4.transform.SetParent(w4.transform, false); door.transform.SetParent(d1.transform, false); roof.transform.SetParent(r1.transform, false); plant.transform.SetParent(p1.transform, false); door2.transform.SetParent(d2.transform, false); plant2.transform.SetParent(p2.transform, false); } numbposs = (int)(Math.Pow(pieceoptions, houseoptions)); CreateAllHouses(); CreateCharacteristics(); FindBestGuess(); }
public void NewGame() { if (gameController.internalGameState == Constants.END_GAME) { gameController.SendRobotUtterance("end-game", false, -1, -1, -1); Logger.Log("GoingToQuit"); //Application.Quit(); } //gameController.StartNextGame(); gameController.levelNumber = gameController.saveLevel; level = gameController.saveLevel; if (gameController.tutorial) { gameController.tutorial = false; } if (gameController.scene == Constants.ROBOT_GUESSING_SCENE) { gameController.scene = Constants.CHILD_GUESSING_SCENE; Destroy(GameObject.Find("ExplainerSceneManager")); Destroy(GameObject.Find("RobotGuessingManager")); SceneManager.LoadScene("Child_guessing_L" + gameController.levelNumber); } else if (gameController.scene == Constants.CHILD_GUESSING_SCENE) { gameController.scene = Constants.ROBOT_GUESSING_SCENE; Destroy(GameObject.Find("ExplainerSceneManager")); Destroy(GameObject.Find("ChildGuessingManager")); SceneManager.LoadScene("Builder_L" + gameController.levelNumber); } }
void Update() { // perform the steps of the tutorial if (gameController.tutorial) { //gameController.SendRobotUtterance("child-building-tutorial", true, -1, -1, -1); // make child drag wall piece. if ((tutorial_step == 0) && (!updated)) { gameController.SendRobotUtterance("child-building-tutorial-1", true, -1, -1, -1); ShowSelectedWallPieces(); updated = true; } if ((explainerHouse.n_wall_pieces == 1) && (tutorial_step == 0)) { GameObject w = GameObject.Find("arrow_wall"); w.gameObject.GetComponent <Renderer>().enabled = false; tutorial_step++; updated = false; } // make child drag other type of wall piece if ((tutorial_step == 1) && (!updated)) { gameController.SendRobotUtterance("child-building-tutorial-3", true, -1, -1, -1); GameObject w2 = GameObject.Find("arrow_wall_not"); w2.gameObject.GetComponent <Renderer>().enabled = true; GameObject w2n = GameObject.Find("wall_not"); w2n.gameObject.GetComponent <Renderer>().enabled = true; updated = true; } if ((explainerHouse.n_wall_pieces == 4) && (tutorial_step == 1)) { GameObject w2 = GameObject.Find("arrow_wall_not"); GameObject w2n = GameObject.Find("wall_not"); w2.gameObject.GetComponent <Renderer>().enabled = false; w2n.gameObject.GetComponent <Renderer>().enabled = false; tutorial_step++; updated = false; } // Ask child to put on one roof if ((tutorial_step == 2) && (!updated)) { gameController.SendRobotUtterance("child-building-tutorial-4", true, -1, -1, -1); GameObject r1 = GameObject.Find("arrow_roof"); r1.gameObject.GetComponent <Renderer>().enabled = true; HideSelectedWallPieces(); ShowSelectedRoofPieces(); updated = true; } if ((explainerHouse.n_roof_pieces == 1) && (tutorial_step == 2)) { tutorial_step++; updated = false; } // Trash roof if ((tutorial_step == 3) && (!updated)) { gameController.SendRobotUtterance("child-building-tutorial-6", true, -1, -1, -1); GameObject r1 = GameObject.Find("arrow_roof"); r1.gameObject.GetComponent <Renderer>().enabled = false; GameObject r2 = GameObject.Find("arrow_roof_trash"); r2.gameObject.GetComponent <Renderer>().enabled = true; updated = true; } // ask to trash roof piece if ((explainerHouse.n_roof_pieces == 0) && (tutorial_step == 3)) { tutorial_step++; updated = false; } // Put on other roof if ((tutorial_step == 4) && (updated == false)) { gameController.SendRobotUtterance("child-building-tutorial-7", true, -1, -1, -1); GameObject r2 = GameObject.Find("arrow_roof_trash"); r2.gameObject.GetComponent <Renderer>().enabled = false; updated = true; } if ((explainerHouse.n_roof_pieces == 1) && (tutorial_step == 4)) { tutorial_step++; updated = false; } // Add two different doors if ((tutorial_step == 5) && (updated == false)) { gameController.SendRobotUtterance("child-building-tutorial-8", true, -1, -1, -1); HideSelectedRoofPieces(); ShowSelectedDoorPieces(); updated = true; } if ((explainerHouse.n_door_pieces == 2) && (tutorial_step == 5)) { tutorial_step++; updated = false; } // house is complete. Press button if ((tutorial_step == 6) && (updated == false)) { gameController.SendRobotUtterance("child-building-tutorial-10", true, -1, -1, -1); explainerCompleteButton.SetActive(true); updated = true; } } }