public static Wall2D GetWallBetweenTwoSegments(DirectionLineSegment segment1, DirectionLineSegment segment2)
        {
            DirectionLine line1Test   = new DirectionLine(segment1.BeginPoint, new Vector2d((int)(segment1.EndPoint.X - segment1.BeginPoint.X), (int)(segment1.EndPoint.Y - segment1.BeginPoint.Y)));
            DirectionLine line2Test   = new DirectionLine(segment2.BeginPoint, new Vector2d((int)(segment2.EndPoint.X - segment2.BeginPoint.X), (int)(segment2.EndPoint.Y - segment2.BeginPoint.Y)));
            List <double> line1Alphas = new List <double>();

            line1Alphas.Add(line1Test.AlphaProjection(segment1.BeginPoint));
            line1Alphas.Add(line1Test.AlphaProjection(segment1.EndPoint));
            line1Alphas.Add(line1Test.AlphaProjection(segment2.BeginPoint));
            line1Alphas.Add(line1Test.AlphaProjection(segment2.EndPoint));

            if (line1Alphas[0] > line1Alphas[1])
            {
                double aux = line1Alphas[0];
                line1Alphas[0] = line1Alphas[1];
                line1Alphas[1] = aux;
            }
            if (line1Alphas[2] > line1Alphas[1] && line1Alphas[3] > line1Alphas[1] ||
                line1Alphas[2] < line1Alphas[0] && line1Alphas[3] < line1Alphas[0])
            {
                return(null);
            }

            line1Alphas.Sort();

            Vector2d p1 = line1Test.GetPointByPosition(line1Alphas[0]);
            Vector2d p2 = line1Test.GetPointByPosition(line1Alphas[3]);
            Vector2d p3 = line2Test.GetPointProjection(p2);
            Vector2d p4 = line2Test.GetPointProjection(p1);

            return(new Wall2D(new Vector2d[] { p1, p2, p3, p4 }, DirectionLine.GetMiddle(line1Test, line2Test)));
        }
        public static List <Wall2D> GetWalls(Image <Gray, byte> currentImage)
        {
            NewProject.ProgressMessage = "Processing house plan";
            //currentImage = StandardOperation.Binarize(currentImage, 127);
            currentImage             = StandardOperation.GetImageWithExtraPixels(currentImage, StandardOperation.BinaryColor.Black, 3);
            NewProject.ProgressValue = 3.35;

            currentImage             = Skeletation.GetProcessedImage(StandardOperation.Binarize(currentImage, 127), 0);
            NewProject.ProgressValue = 5.51;

            currentImage = StandardOperation.Binarize(currentImage, 127);
            StandardOperation.Invert(currentImage);
            NewProject.ProgressValue = 10.38;


            NewProject.ProgressMessage = "Detecting lines";
            Hough hough = new Hough(currentImage);

            NewProject.ProgressValue = 64.73;

            NewProject.ProgressMessage = "Generating walls";
            List <DirectionLine> lines = hough.GetLines(15);

            int width  = currentImage.Width;
            int height = currentImage.Height;
            List <LineSortHelper> lineSortHelper = new List <LineSortHelper>();

            List <DirectionLine> auxLines = new List <DirectionLine>();

            List <DirectionLineSegment>[,] segmentCounts = new List <DirectionLineSegment> [height, width];
            for (int i = 0; i < height; ++i)
            {
                for (int j = 0; j < width; ++j)
                {
                    segmentCounts[i, j] = new List <DirectionLineSegment>();
                }
            }

            double startValue = 64.73;
            double step       = (99.58 - startValue) / lines.Count;

            for (int i = 0; i < lines.Count; i++)
            {
                NewProject.ProgressValue = startValue + i * step;
                LineSegments segmentedLine = new LineSegments(currentImage, lines[i], 2, 10);

                List <DirectionLineSegment> segments = segmentedLine.GetSegments();

                for (int j = 0; j < segments.Count; ++j)
                {
                    segments[j].MarkSegmentOnMap(segmentCounts, width, height);
                }
            }
            NewProject.ProgressValue = 99.58;

            auxLines = new List <DirectionLine>();
            List <DirectionLineSegment> directionSegments = new List <DirectionLineSegment>();

            for (int i = 0; i < height; ++i)
            {
                for (int j = 0; j < width; ++j)
                {
                    if (currentImage.Data[i, j, 0] == 0)
                    {
                        if (segmentCounts[i, j].Count > 0)
                        {
                            DirectionLineSegment biggestSegment = segmentCounts[i, j][0];
                            for (int k = 1; k < segmentCounts[i, j].Count; ++k)
                            {
                                if (biggestSegment.Size < segmentCounts[i, j][k].Size)
                                {
                                    biggestSegment = segmentCounts[i, j][k];
                                }
                            }

                            if (!directionSegments.Contains(biggestSegment))
                            {
                                directionSegments.Add(biggestSegment);
                            }
                        }
                    }
                }
            }

            List <DirectionLine> actualLines = new List <DirectionLine>();

            Dictionary <DirectionLine, List <DirectionLineSegment> >[] angleSorted = new Dictionary <DirectionLine, List <DirectionLineSegment> > [tolerance + 1];

            for (int i = 0; i <= tolerance; ++i)
            {
                angleSorted[i] = new Dictionary <DirectionLine, List <DirectionLineSegment> >();
            }

            //ELIMINATE NON PARALEL LINES
            for (int i = 0; i < directionSegments.Count; i++)
            {
                LineSortHelper lineHelper = new LineSortHelper(directionSegments[i].Line);
                if (!angleSorted[lineHelper.OXAngle].Keys.Contains(directionSegments[i].Line))
                {
                    angleSorted[lineHelper.OXAngle].Add(directionSegments[i].Line, new List <DirectionLineSegment>());
                }
                angleSorted[lineHelper.OXAngle][directionSegments[i].Line].Add(directionSegments[i]);
            }

            List <Wall2D> walls = new List <Wall2D>();

            for (int i = 0; i <= tolerance; ++i)
            {
                if (angleSorted[i].Count > 1)
                {
                    List <List <DirectionLineSegment> > segmentsGroup = new List <List <DirectionLineSegment> >();
                    List <DirectionLine> linesGroup = new List <DirectionLine>();

                    foreach (KeyValuePair <DirectionLine, List <DirectionLineSegment> > pair in angleSorted[i])
                    {
                        segmentsGroup.Add(pair.Value);
                        linesGroup.Add(pair.Key);
                    }

                    for (int j = 0; j < segmentsGroup.Count - 1; ++j)
                    {
                        for (int k = j + 1; k < segmentsGroup.Count; ++k)
                        {
                            if (DirectionLine.GetDistanceBetweenLines(linesGroup[j], linesGroup[k]) < 15)
                            {
                                foreach (DirectionLineSegment first in segmentsGroup[j])
                                {
                                    foreach (DirectionLineSegment second in segmentsGroup[k])
                                    {
                                        Wall2D wall = DirectionLineSegment.GetWallBetweenTwoSegments(first, second);
                                        if (wall != null)
                                        {
                                            walls.Add(wall);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            for (int i = 0; i < walls.Count - 1; ++i)
            {
                for (int j = i + 1; j < walls.Count; ++j)
                {
                    Wall2D newWall = walls[i].Combine(walls[j]);
                    if (newWall != null)
                    {
                        walls[j] = newWall;
                        walls.RemoveAt(i);
                        i--;
                        break;
                    }
                }
            }

            return(walls);
        }