public void Update(MatchInput input) { Assert.AreEqual(PlayerInputs.Length, input.PlayerCount); for (int i = 0; i < input.PlayerCount; i++) { PlayerInputs[i].Update(input[i]); } }
public void Reset(MatchInput current) { if (PlayerInputs?.Length != current.PlayerCount) { PlayerInputs = new PlayerInputContext[current.PlayerCount]; } for (int i = 0; i < PlayerInputs.Length; i++) { PlayerInputs[i] = new PlayerInputContext { Current = current[i] }; } }
public void Reset(MatchInput previous, MatchInput current) { Reset(previous); Update(current); }
public MatchInputContext(MatchInput input) { Reset(input); Predict(); }
public MatchInputContext(MatchInput input) { Reset(input); }