Exemple #1
0
        public void ProcessVolumeParts(HEU_SessionBase session, List <HEU_PartData> volumeParts)
        {
            int numVolumeParts = volumeParts.Count;

            if (_volumeCache == null)
            {
                if (numVolumeParts == 0)
                {
                    return;
                }

                _volumeCache = ScriptableObject.CreateInstance <HEU_VolumeCache>();
                _volumeCache.Initialize(this);

                ParentAsset.AddVolumeCache(_volumeCache);
            }
            else if (numVolumeParts == 0)
            {
                DestroyVolumeCache();
                return;
            }

            _volumeCache.GenerateFromParts(session, ParentAsset, volumeParts);
        }
		//	LOGIC -----------------------------------------------------------------------------------------------------

		public static List<HEU_VolumeCache> UpdateVolumeCachesFromParts(HEU_SessionBase session, HEU_GeoNode ownerNode, List<HEU_PartData> volumeParts, List<HEU_VolumeCache> volumeCaches)
		{
			HEU_HoudiniAsset parentAsset = ownerNode.ParentAsset;

			foreach (HEU_VolumeCache cache in volumeCaches)
			{
				// Remove current volume caches from parent asset.
				// These get added back in below.
				parentAsset.RemoveVolumeCache(cache);

				// Mark the cache for updating
				cache.StartUpdateLayers();
			}

			// This will keep track of volume caches still in use
			List<HEU_VolumeCache> updatedCaches = new List<HEU_VolumeCache>();

			int numParts = volumeParts.Count;
			for (int i = 0; i < numParts; ++i)
			{
				// Get the tile index, if it exists, for this part
				HAPI_AttributeInfo tileAttrInfo = new HAPI_AttributeInfo();
				int[] tileAttrData = new int[0];
				HEU_GeneralUtility.GetAttribute(session, ownerNode.GeoID, volumeParts[i].PartID, HEU_Defines.HAPI_HEIGHTFIELD_TILE_ATTR, ref tileAttrInfo, ref tileAttrData, session.GetAttributeIntData);
				if (tileAttrData != null && tileAttrData.Length > 0)
				{
					//Debug.LogFormat("Tile: {0}", tileAttrData[0]);

					int tile = tileAttrData[0];
					HEU_VolumeCache volumeCache = null;

					// Find cache in updated list
					for (int j = 0; j < updatedCaches.Count; ++j)
					{
						if (updatedCaches[j] != null && updatedCaches[j].TileIndex == tile)
						{
							volumeCache = updatedCaches[j];
							break;
						}
					}

					if (volumeCache != null)
					{
						volumeCache.UpdateLayerFromPart(session, volumeParts[i]);

						// Skip adding new cache since already found in updated list
						continue;
					}

					// Find existing cache in old list
					if (volumeCaches != null && volumeCaches.Count > 0)
					{
						for(int j = 0; j < volumeCaches.Count; ++j)
						{
							if (volumeCaches[j] != null && volumeCaches[j].TileIndex == tile)
							{
								volumeCache = volumeCaches[j];
								break;
							}
						}
					}

					// Create new cache for this tile if not found
					if (volumeCache == null)
					{
						volumeCache = ScriptableObject.CreateInstance<HEU_VolumeCache>();
						volumeCache.Initialize(ownerNode, tile);
						volumeCache.StartUpdateLayers();
					}

					volumeCache.UpdateLayerFromPart(session, volumeParts[i]);

					if (!updatedCaches.Contains(volumeCache))
					{
						updatedCaches.Add(volumeCache);
					}
				}
				else
				{
					// No tile index. Most likely a single terrain tile.

					HEU_VolumeCache volumeCache = null;

					if (updatedCaches.Count == 0)
					{
						// Create a single volume cache, or use existing if it was just 1.
						// If more than 1 volume cache exists, this will recreate a single one

						if (volumeCaches == null || volumeCaches.Count != 1)
						{
							volumeCache = ScriptableObject.CreateInstance<HEU_VolumeCache>();
							volumeCache.Initialize(ownerNode, 0);
							volumeCache.StartUpdateLayers();
						}
						else if (volumeCaches.Count == 1)
						{
							// Keep the single volumecache
							volumeCache = volumeCaches[0];
						}

						if (!updatedCaches.Contains(volumeCache))
						{
							updatedCaches.Add(volumeCache);
						}
					}
					else
					{
						// Reuse the updated cache
						volumeCache = updatedCaches[0];
					}

					volumeCache.UpdateLayerFromPart(session, volumeParts[i]);
				}
			}

			foreach (HEU_VolumeCache cache in updatedCaches)
			{
				// Add to parent for UI and preset
				parentAsset.AddVolumeCache(cache);

				// Finish update by keeping just the layers in use for each volume cache.
				cache.FinishUpdateLayers();
			}

			return updatedCaches;
		}