public void RefreshUIInfo() { PartnerData = LTPartnerDataManager.Instance.GetPartnerByStatId(PartnerData.StatId); if (PartnerData.HeroInfo.role_grade == (int)PartnerGrade.UR) { SourceItemID = 1427; } else { switch (PartnerData.HeroInfo.char_type) { case Hotfix_LT.Data.eRoleAttr.Feng: SourceItemID = 1422; break; case Hotfix_LT.Data.eRoleAttr.Huo: SourceItemID = 1421; break; case Hotfix_LT.Data.eRoleAttr.Shui: SourceItemID = 1423; break; } } sourceNum = GameItemUtil.GetInventoryItemNum(SourceItemID); desNum = PartnerData.ShardNum; SourceItem.LTItemData = new LTShowItemData(SourceItemID.ToString(), sourceNum, LTShowItemType.TYPE_GAMINVENTORY, false); DesItem.LTItemData = new LTShowItemData(DesItemID.ToString(), desNum, LTShowItemType.TYPE_GAMINVENTORY, false); LTUIUtil.SetText(SourceItem.Count, sourceNum.ToString()); LTUIUtil.SetText(DesItem.Count, desNum.ToString()); LTUIUtil.SetText(UseNum, Mathf.Min(sourceNum, BalanceResourceUtil.MaxNum).ToString()); CheckPlusSubBtn(); SourceItem.Count.gameObject.CustomSetActive(true); DesItem.Count.gameObject.CustomSetActive(true); }
public void OnShow(string heroId, HeroInfoTemplate charTpl, int star, int upGradeId, int awakenLevel , bool isShowHp = false, bool isShowTempHp = false, bool IsExpSet = true) { Icon.spriteName = charTpl.icon; int quality, addLevel; LTPartnerDataManager.GetPartnerQuality(upGradeId, out quality, out addLevel); QuantityLevelSprite.spriteName = LTPartnerConfig.OUT_LINE_SPRITE_NAME_DIC[quality]; GameItemUtil.SetColorfulPartnerCellFrame(quality, QuantityBGSprite); int.TryParse(heroId, out var intHeroId); LTPartnerData data = LTPartnerDataManager.Instance.GetPartnerByHeroId(intHeroId); LTPartnerConfig.SetLevelSprite(AttrSprite, charTpl.char_type, data != null && data.ArtifactLevel >= 0); HotfixCreateFX.ShowCharTypeFX(charFx, efClip, AttrSprite.transform, (PartnerGrade)charTpl.role_grade, charTpl.char_type); HotfixCreateFX.ShowUpgradeQualityFX(upgradeFx, QuantityLevelSprite.transform, quality, upgradeefclip); if (addLevel > 0) { breakLabel.transform.parent.gameObject.CustomSetActive(true); breakLabel.text = "+" + addLevel.ToString(); } else { breakLabel.transform.parent.gameObject.CustomSetActive(false); } SetStarNumAndType(star, awakenLevel); SetProcess(heroId, isShowHp, isShowTempHp, IsExpSet); }
/// <summary> /// 此英雄是否有任何可以上装的装备 /// </summary> /// <param name="pd"></param> /// <returns></returns> public bool HasAnySuitEquip(LTPartnerData pd) { Hashtable equipIds; DataLookupsCache.Instance.SearchDataByID($"heroStats.{pd.HeroId}.equip", out equipIds); for (int index = 1; index <= 6; index++) { string strIndex = index.ToString(); int eid = 0; if (equipIds != null && equipIds.Contains(strIndex)) { eid = Convert.ToInt32(equipIds[strIndex]); } if (eid == 0) { for (int j = 0; j < CurAllBaseEquipInfoList.Count; j++) { var theEquip = CurAllBaseEquipInfoList[j]; if (theEquip.Type == (EquipPartType)index && !theEquip.isDress) { return(true); } } } } return(false); }
/// <summary> /// 找到此英雄6个装备中空缺的位置对应的装备 /// </summary> /// <param name="pd"></param> /// <param name="suitList">返回6个部位中有空缺位置对应的装备</param> private void QuerySuitList(LTPartnerData pd, List <ComParam> suitList) { var orderedAllEquip = GetAllEquipsWithOrdered(); Hashtable equipIds; DataLookupsCache.Instance.SearchDataByID(string.Format("heroStats.{0}.equip", pd.HeroId), out equipIds); for (int index = 1; index <= 6; index++) { int eid = 0; if (equipIds != null && equipIds.Contains(index)) { eid = (int)equipIds[index]; } if (eid == 0 && orderedAllEquip.Count > 1)//此位置为空 { for (int j = orderedAllEquip.Count - 1; j >= 0; j--) { var theEquip = orderedAllEquip[j]; if (theEquip.Type == (EquipPartType)index && !theEquip.isDress) { suitList.Add(new ComParam(theEquip.Eid, index)); break; } } } } }
/// <summary> /// 初始化所有英雄数据 /// </summary> public void InitAllHero() { foreach (var list in dicHeroChoiceData) { list.Value.Clear(); } //筛选出自己拥有的英雄 List <LTPartnerData> generalPL = LTPartnerDataManager.Instance.GetOwnPartnerList(); //直接使用自己拥有的伙伴列表 //Dictionary<int, Hotfix_LT.Data.HeroInfoTemplate> AllHBHero = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetAllHBHeroInfoTemplate(); for (int i = 0; i < generalPL.Count; i++) { Data.HeroInfoTemplate hero = generalPL[i].HeroInfo; HeroBattleChoiceCellData cellData = new HeroBattleChoiceCellData(hero.id + 1, hero, 0); LTPartnerData ltPartnerData = generalPL[i]; if (dicHeroChoiceData.ContainsKey(cellData.type) && ltPartnerData != null) { cellData.isUnLock = true; cellData.level = ltPartnerData.Level; cellData.peak = ltPartnerData.AllRoundLevel; cellData.artifactLevel = ltPartnerData.ArtifactLevel; cellData.star = ltPartnerData.Star; cellData.skin = ltPartnerData.CurSkin; cellData.isAwake = ltPartnerData.IsAwaken; cellData.modelName = ltPartnerData.HeroInfo.model_name; cellData.iconName = ltPartnerData.HeroInfo.icon; dicHeroChoiceData[cellData.type].Add(cellData); } } }
/// <summary> /// 卸载伙伴身上的所有装备 /// </summary> /// <param name="heroId"></param> /// <param name="callback"></param> public void RequireUnEquipAll(int heroId, System.Action <bool> callback = null) { LTPartnerData parData = LTPartnerDataManager.Instance.GetPartnerByHeroId(heroId); if (parData == null) { EB.Debug.LogError("LTPartnerEquipDataManager RequireUnEquipAll heroid is Error, heroid = {0}", heroId); callback?.Invoke(false); return; } HeroEquipmentInfo[] infos = parData.EquipmentsInfo; List <HeroEquipmentInfo> eInfos = new List <HeroEquipmentInfo>(); for (int i = 0; i < infos.Length; i++) { if (infos[i].Eid > 0) { eInfos.Add(infos[i]); } } if (eInfos.Count == 0) { callback?.Invoke(true); return; } if (isMaxEquipNumOneKey(eInfos.Count)) { MessageTemplateManager.ShowMessage(eMessageUIType.FloatingText, EB.Localizer.GetString("ID_codefont_in_MailApi_1124")); return; } for (int i = 0; i < eInfos.Count; i++) { if (i == eInfos.Count - 1) { RequireUnEquip(eInfos[i].Eid, heroId, (success) => { if (!success) { return; } callback?.Invoke(success); }, true); } else { RequireUnEquip(eInfos[i].Eid, heroId, (success) => { if (!success) { return; } }, false); } } }
public void InitSkillInfo(LTPartnerData itemData) { if (itemData == null) { return; } partnerData = itemData; SkillSetTool.SkillFrameStateSet(commonsprite, false); SkillSetTool.SkillFrameStateSet(passivesprite, false); SkillSetTool.SkillFrameStateSet(activesprite, false); skillLevelUptpl = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroAwakeInfoByInfoID(partnerData.InfoId); Data.SkillTemplate commonSkillTem = Data.SkillTemplateManager.Instance.GetTemplateWithAwake(partnerData, partnerData.HeroStat.common_skill, () => { SkillSetTool.SkillFrameStateSet(commonsprite, true); }); Data.SkillTemplate passiveSkillTem = Data.SkillTemplateManager.Instance.GetTemplateWithAwake(partnerData, partnerData.HeroStat.passive_skill, () => { SkillSetTool.SkillFrameStateSet(passivesprite, true); }); Data.SkillTemplate activeSkillTem = Data.SkillTemplateManager.Instance.GetTemplateWithAwake(partnerData, partnerData.HeroStat.active_skill, () => { SkillSetTool.SkillFrameStateSet(activesprite, true); }); CommonSkillBreakSprite.spriteName = commonSkillTem.Icon; CommonSkillLevel.text = partnerData.CommonSkillLevel.ToString(); PassiveSkillBreakSprite.spriteName = passiveSkillTem.Icon; PassiveSkillLevel.text = partnerData.PassiveSkillLevel.ToString(); ActiveSkillBreakSprite.spriteName = activeSkillTem.Icon; ActiveSkillLevel.text = partnerData.ActiveSkillLevel.ToString(); }
/// <summary>计算伙伴技能加成战力</summary> public static float GetPartnerSkillPowerPer(LTPartnerData partnerData) { float skillPer = 0; SkillTemplate commonSkillTem = SkillTemplateManager.Instance.GetTemplateWithAwake(partnerData, partnerData.HeroStat.common_skill); SkillTemplate passiveSkillTem = SkillTemplateManager.Instance.GetTemplateWithAwake(partnerData, partnerData.HeroStat.passive_skill); SkillTemplate activeSkillTem = SkillTemplateManager.Instance.GetTemplateWithAwake(partnerData, partnerData.HeroStat.active_skill); skillPer = partnerData.CommonSkillLevel * commonSkillTem.BattleRating + partnerData.PassiveSkillLevel * passiveSkillTem.BattleRating + partnerData.ActiveSkillLevel * activeSkillTem.BattleRating; SkillTemplate starskill; switch (partnerData.Star) { case 5: starskill = SkillTemplateManager.Instance.GetTemplate(partnerData.HeroStat.starskill5); skillPer += starskill.BattleRating; break; case 6: starskill = SkillTemplateManager.Instance.GetTemplate(partnerData.HeroStat.starskill5); skillPer += starskill.BattleRating; starskill = SkillTemplateManager.Instance.GetTemplate(partnerData.HeroStat.starskill6); skillPer += starskill.BattleRating; break; default: break; } return(skillPer); }
private void SetAttAddNum(LTPartnerData partnerData) { string Addtxt = string.Format("{0}{1}{2}", EB.Localizer.GetString(LTPartnerHandbookManager.Instance.GetType(Data.handbookId)), EB.Localizer.GetString("ID_PARTNER"), LTPartnerHandbookManager.Instance.GetAttAddNum(partnerData, Type)); AttrAddSprite.color = (partnerData == null) ? Color.magenta : Color.white; AttrAddLabel.text = Addtxt; }
/// <summary>计算伙伴属性战力</summary> public static float GetSelfAttributeCombatPower(LTPartnerData partnerData) { LTAttributesData attr = GetPartnerAllAttributesByParnterData(partnerData);//所有基础属性 float power = attr.Power() * (1 + attr.PowerPer()); return(power); }
/// <summary> /// 点击确定按钮 /// </summary> public void OnClickConfirmBtn() { if (mCurSelectBoxNum < 1 || mCurSelectBoxNum > mBoxMaxNum) { EB.Debug.LogError("LTSelectBoxController UseItem Error, num Error"); return; } Hotfix_LT.Data.SelectBox selectBox = mCurCell.GetCurSelectBoxData(); LTPartnerData partnerData = LTPartnerDataManager.Instance.GetPartnerByStatId(int.Parse(selectBox.ri1)); bool isHasPartner = partnerData != null && partnerData.HeroId > 0; string statId = selectBox.ri1; int summonShard = partnerData == null ? 0 :partnerData.HeroInfo.summon_shard; LTPartnerDataManager.Instance.UseItem(mCurInventoryId, mCurSelectBoxNum, selectBox.index, delegate { if (selectBox.rt1.Equals("hero")) { if (!isHasPartner) { LTShowItemData itemData = new LTShowItemData(statId, 1, "hero"); GlobalMenuManager.Instance.Open("LTShowGetPartnerUI", itemData); } else { LTShowItemData itemData = new LTShowItemData(statId, summonShard * mCurSelectBoxNum, "heroshard"); GlobalMenuManager.Instance.Open("LTShowGetPartnerUI", itemData); } } else { List <LTShowItemData> showItemsList = new List <LTShowItemData>(); Hotfix_LT.Data.EconemyItemTemplate info = Hotfix_LT.Data.EconemyTemplateManager.Instance.GetItem(selectBox.ri1); if (info is Hotfix_LT.Data.EquipmentItemTemplate) { for (int i = 0; i < mCurSelectBoxNum; i++) { LTShowItemData showItemData = new LTShowItemData(selectBox.ri1, selectBox.rn1, selectBox.rt1); showItemsList.Add(showItemData); } } else { LTShowItemData showItemData = new LTShowItemData(selectBox.ri1, selectBox.rn1 * mCurSelectBoxNum, selectBox.rt1); showItemsList.Add(showItemData); } GlobalMenuManager.Instance.Open("LTShowRewardView", showItemsList); } if (mCurSelectBoxNum == mBoxMaxNum) { UIInventoryBagLogic.Instance.FirstItem = null; } UIInventoryBagLogic.Instance.RefeshBag(ShowBagContent.Instance.CurType); controller.Close(); }); }
private void calculate(LTPartnerData data, RefreshType type) { switch (type) { case RefreshType.Attribute: attripower = AttributesManager.GetSelfAttributeCombatPower(data); break; case RefreshType.Skill: skillper = AttributesManager.GetPartnerSkillPowerPer(data); attripower = AttributesManager.GetSelfAttributeCombatPower(data); break; case RefreshType.EquipsuitSkill: suitskillper = AttributesManager.GetEquipSuitPer(data); attripower = AttributesManager.GetSelfAttributeCombatPower(data); break; case RefreshType.All: attripower = AttributesManager.GetSelfAttributeCombatPower(data); skillper = AttributesManager.GetPartnerSkillPowerPer(data); suitskillper = AttributesManager.GetEquipSuitPer(data); break; default: break; } curPower = (int)(attripower * (1 + skillper + suitskillper)); }
public override void SetMenuData(object param) { base.SetMenuData(param); infoId = (int?)param ?? infoId; data = LTPartnerDataManager.Instance.GetPartnerByInfoId(infoId); templateNow = CharacterTemplateManager.Instance.GetArtifactEquipmentByLevel(infoId, data.ArtifactLevel, true); templateNext = CharacterTemplateManager.Instance.GetArtifactEquipmentByLevel(infoId, data.ArtifactLevel + 1); Icon.spriteName = templateNow.iconId; Shadow.gameObject.CustomSetActive(data.ArtifactLevel < 0); Shadow.GetComponent <DynamicUISprite>().spriteName = templateNow.iconId; ArtifactName.text = templateNow.name; SetShowItem(templateNext); DetailBehaviour.Init(infoId); if (data.ArtifactLevel == CharacterTemplateManager.Instance.GetArtifactEquipmentMaxLevel(infoId)) { button.gameObject.CustomSetActive(false); MaxTip.gameObject.CustomSetActive(true); } else { button.gameObject.CustomSetActive(true); MaxTip.gameObject.CustomSetActive(false); } }
/// <summary> /// 设置伙伴信息 /// </summary> /// <param name="partnerData">伙伴数据</param> public void F_SetCardInfo(HeroBattleChoiceCellData partnerData) { m_Data = partnerData; bool isNull = partnerData == null; m_SelfObj.SetActive(!isNull); if (!isNull) { //获取指定的伙伴数据 LTPartnerData data = LTPartnerDataManager.Instance.GetGeneralPartnerList().Find(p => p.HeroStat.id == partnerData.heroTplID); if (data != null) { m_Card.Fill(data); ////不要设置死亡情况 m_Card.DeathSprite.gameObject.SetActive(false); } else { EB.Debug.LogError("为什么相应的partnerData.heroTplID:{0},没有相应的伙伴数据?", partnerData.heroTplID); } //是否选中 m_SelectState.SetActive(partnerData.isUsed); //特效是否显示 bool fxVisible = !partnerData.isUsed; if (fxVisible && data.HeroInfo.role_grade != (int)PartnerGrade.SSR) { fxVisible = false; } for (int i = 0; i < m_Card.LevelSprite.transform.childCount; i++) { m_Card.LevelSprite.transform.GetChild(i).gameObject.SetActive(fxVisible); } } }
/// <summary>[伙伴最终白字属性] - 仅计算自己伙伴,其他玩家伙伴通过LTFormationDataMnager.HandleOtherPlayerAttribute</summary> public static LTAttributesData GetPartnerAttributesByParnterData(LTPartnerData partnerData, int heroLv = -1) { //********伙伴最终白字计算********* //伙伴最终白字属性 = 图鉴固定值(只有攻防血需要计算)) + 伙伴基础白字属性 * [军团加成% + 图鉴加成% + 晋升%] //***************************** LTAttributesData baseAttrData = GetPartnerBaseAttributesByParnterData(partnerData.HeroStat.id, partnerData.UpGradeId, partnerData.Star, partnerData.StarHole, (heroLv > 0 ? heroLv : partnerData.Level), partnerData.AllRoundLevel, partnerData.ControlLevel, partnerData.StrongLevel, partnerData.RageLevel, partnerData.AbsorbedLevel, partnerData.IsAwaken, partnerData.InfoId, LTPartnerDataManager.Instance.GetGuardHash(partnerData.HeroId), partnerData.CommonSkillLevel, partnerData.ActiveSkillLevel, partnerData.PassiveSkillLevel); LTAttributesData totalAttrData = new LTAttributesData(baseAttrData); LTAttributesData tempAttrData = new LTAttributesData(); //图鉴固定值 LTAttributesData handbookAttr = GetPartnerAHandbookAttributes(LTPartnerHandbookManager.Instance.GetHandBookLevel()); totalAttrData.Add(handbookAttr); //军团加成 tempAttrData = GetPartnerLegionAttributes(baseAttrData, partnerData); totalAttrData.Add(tempAttrData); //图鉴加成 tempAttrData = GetPartnerHandBookAttributes(baseAttrData, partnerData); totalAttrData.Add(tempAttrData); //晋升固定值及百分比 tempAttrData = GetPartnerPromotionAttributes(partnerData); totalAttrData.Add(tempAttrData); totalAttrData.SpecialAdd(baseAttrData, tempAttrData); return(totalAttrData); }
public void Show(LTPartnerData data, bool isshowAwaken = false) { CenterOnChild.onCenter += OnCenter; var temp = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroAwakeInfoByInfoID(data.HeroInfo.id); if (temp == null || string.IsNullOrEmpty(temp.awakeSkin))//data.HeroInfo .role_grade != (int)PartnerGrade.SSR) { MessageTemplateManager.ShowMessage(eMessageUIType.FloatingText, EB.Localizer.GetString("ID_PARTNER_SKIN_AWAKEN_TIP2")); return; } mDMono.gameObject.CustomSetActive(true); heroId = data.HeroId; var list = CreakSkinDataList(data); mScroll.SetItemDatas(list.ToArray()); curObj = null; if (isshowAwaken) { StartCoroutine(InitSelectIE(1)); } else { StartCoroutine(InitSelectIE(data.CurSkin)); } }
private void SetGetTipLabel(LTPartnerData partner, int index) { if (partner.CurSkin == index) { mBtn.enabled = false; mBtnSprite.color = Color.magenta; mBtnLabel.text = EB.Localizer.GetString("ID_PARTNER_AWAKEN_BTN_3");//当前穿戴 } else if (index == 0) { mBtn.enabled = true; mBtnSprite.color = Color.white; mBtnLabel.text = EB.Localizer.GetString("ID_PARTNER_AWAKEN_BTN_2");//穿戴 } else if (index == 1) { if (partner.IsAwaken > 0) { mBtn.enabled = true; mBtnSprite.color = Color.white; mBtnLabel.text = EB.Localizer.GetString("ID_PARTNER_AWAKEN_BTN_2");//穿戴 } else { mBtn.enabled = false; mBtnSprite.color = Color.magenta; mBtnLabel.text = EB.Localizer.GetString("ID_PARTNER_AWAKEN_BTN_1");//未拥有 } } else { //待处理 } }
public override void SetMenuData(object param) { LTPartnerSkillBreskData tempData = (LTPartnerSkillBreskData)param; tempSelect = tempData.skillType; curPartnerData = tempData.partnerData; curAwakenTemplate = Data.CharacterTemplateManager.Instance.GetHeroAwakeInfoByInfoID(curPartnerData.InfoId); }
public LTPartnerData SetHandBookCard() { if (!string.IsNullOrEmpty(BuddyId)) { PartnerData = LTPartnerDataManager.Instance.GetPartnerByHeroId(int.Parse(BuddyId)); return(PartnerData); } return(null); }
public PowerData(LTPartnerData data) { if (data.Level == 0) { curPower = 0; } else { calculate(data, RefreshType.All); } }
public void OnValueChanged(LTPartnerData data, bool isShow, RefreshType type) { perPower = curPower; calculate(data, type); add = curPower - perPower; if (isShow && add != 0) { str = add >= 0 ? "+" : ""; MessageTemplateManager.ShowMessage(eMessageUIType.CombatPowerText, string.Format("{0},{1}{2}", curPower, str, add)); } }
public override void SetMenuData(object param) { if (param != null) { ShowGradeStarUp data = param as ShowGradeStarUp; curType = data.ShowType; curParData = data.PartnerData; oldAttrData = data.oldAttrData; } Init(); }
private void InitUI() { IconItem.Fill(mInfoTemp); RareSprite.spriteName = LTPartnerConfig.PARTNER_GRADE_SPRITE_NAME_DIC[(PartnerGrade)mInfoTemp.role_grade]; NameLabel.text = mInfoTemp.name; LTPartnerData data = LTPartnerDataManager.Instance.GetPartnerByInfoId(mInfoId); NotOwnSprite.gameObject.CustomSetActive(data == null || data.HeroId <= 0); OwnSprite.gameObject.CustomSetActive(data != null && data.HeroId > 0); InitDrop(); }
/// <summary> /// 设置伙伴信息 /// </summary> /// <param name="choiceData">伙伴数据</param> /// <param name="playerInfo">玩家信息</param> /// <param name="isBan">是否被禁用</param> /// <param name="isNeedSetFx">是否需要设置特效</param> public void F_SetCardInfo(HeroBattleChoiceCellData choiceData, SidePlayerInfoData playerInfo, bool isBan, bool isNeedSetFx) { m_ChoiceData = choiceData; LTPartnerData data = null; m_LockState.CustomSetActive(isBan); m_SelectLockState.CustomSetActive(false); if (choiceData != null) { data = new LTPartnerData(); data.StatId = 0; data.InfoId = choiceData.heroTplID; data.HeroStat = null; int characterId = choiceData.heroTplID; //判断当前的数据是否为机器人 if (playerInfo.uid == 0) { Hotfix_LT.Data.MonsterInfoTemplate monster = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetMonsterInfo(choiceData.heroTplID); if (monster != null) { characterId = int.Parse(monster.character_id); } else { EB.Debug.LogError("为什么输入的choiceData.heroTplID:{0},没有相应的怪物数据", choiceData.heroTplID); } } else { characterId -= 1; } //模型皮肤 data.HeroInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(characterId, choiceData.skin); //不能为零 data.mHeroId = 1; //修改这里来调整UI的表现 data.IsHire = true; data.HireHeroId = 1; data.HireLevel = choiceData.level; data.HireAllRoundLevel = choiceData.peak; data.HireArtifactLevel = choiceData.artifactLevel; data.HireUpGradeId = choiceData.upGrade; data.HireStar = choiceData.star; //觉醒 data.HireAwakeLevel = choiceData.isAwake; //设置卡片时的特效 if (isNeedSetFx) { EB.Coroutines.Run(SetCardFx()); } } m_Card.Fill(data); }
public void Show(LTPartnerData data) { if (data == null) { Hide(); return; } partnerData = data; SetInfo(); SetSelectUI(); mDMono.gameObject.CustomSetActive(true); }
/// <summary> /// 获取晋升加成 /// </summary> private static LTAttributesData GetPartnerPromotionAttributes(LTPartnerData partnerData) { LTAttributesData attrData = new LTAttributesData(); var attrList = LTPromotionManager.Instance.GetAttrList(); for (int i = 0; i < attrList.Count; ++i) { float value = LTPromotionManager.Instance.GetCurrentAttrLevel(attrList[i].id) * attrList[i].attrValue; attrData.Add(attrList[i].name, value); } return(attrData); }
private List <LTLTPartnerSkinItemData> CreakSkinDataList(LTPartnerData hero) { List <LTLTPartnerSkinItemData> list = new List <LTLTPartnerSkinItemData>(); var heroInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(hero.InfoId); //原皮 list.Add(new LTLTPartnerSkinItemData(hero.HeroId, 0, EB.Localizer.GetString("ID_PARTNER_SKIN_DEFAULT"), heroInfo.skin)); //觉醒皮 list.Add(new LTLTPartnerSkinItemData(hero.HeroId, 1, EB.Localizer.GetString("ID_PARTNER_SKIN_AWAKEN"), string.Format("{0}_1", heroInfo.skin))); //氪金皮 //list.AddRange(); return(list); }
/// <summary>获取最终属性</summary> private static LTAttributesData GetPartnerAllAttributesByParnterData(LTPartnerData partnerData) { //最终白字属性 LTAttributesData attrData = GetPartnerAttributesByParnterData(partnerData); //基础白字属性 LTAttributesData baseData = AttributesUtil.GetBaseAttributes(partnerData); //绿字属性 LTAttributesData equipData = GetPartnerEquipmentAttributes(baseData, partnerData.EquipmentTotleAttr); attrData.Add(equipData); return(attrData); }
/// <summary>计算装备套装加成战力</summary> public static float GetEquipSuitPer(LTPartnerData partnerData) { ECid.Clear(); for (int i = 0; i < partnerData.EquipmentsInfo.Length; i++) { int ecid = partnerData.EquipmentsInfo[i].ECid; if (ecid != 0) { ECid.Add(ecid); } } return(GetEquipSuitPer(ECid)); }
public override void SetMenuData(object param) { if (param != null) { curpartnerData = param as LTPartnerData; } else { EB.Debug.LogError("Awaken PartnerData is null"); controller.Close(); return; } curTemplate = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroAwakeInfoByInfoID(curpartnerData.InfoId); }