Exemple #1
0
 public override void OnDestroy()
 {
     FsmList.Clear();
     Instance = null;
     EB.Debug.Log("GameFlowHotfixController.OnDestroy!");
     base.OnDestroy();
 }
Exemple #2
0
        public override void Awake()
        {
            EB.Debug.Log("GameFlowHotfixController.Awake!");
            base.Awake();
            FsmList = new List <FsmStateUnit>();
            FsmList.Add(new IdleFlowAction());
            FsmList.Add(new MainLandViewAction());
            FsmList.Add(new InstanceViewAction());
            FsmList.Add(new CombatViewAction());
            for (int i = 0; i < FsmList.Count; ++i)
            {
                FsmList[i].OnAwake();
            }

            if (Instance != null)
            {
                EB.Debug.LogError("GameFlowHotfixController.Instance != null!Has Init!");
                if (Instance.mDMono != null)
                {
                    EB.Debug.LogError("Destroy GameFlowHotfixController.Instance.mDMono!");
                    GameObject.Destroy(Instance.mDMono);
                    Instance = null;
                }
            }

            Instance = this;
            RegisterMonoUpdater();
        }