public void RemoveImpactData(int impact_id) { ImpactData impact_data = FindImpactData(impact_id); if (impact_data != null) { RemoveImpactData(impact_data); } }
public override bool Parse(Hashtable info) { if (!base.Parse(info)) { return(false); } ImpactData = CombatUtil.ParseImpactData(info, null); return(true); }
public static ImpactData ParseImpactData(IDictionary info, ImpactData fill) { if (fill == null) { fill = new ImpactData(); } fill.Fadeout = bool.Parse(info["fadeout"].ToString()); fill.ImpactId = int.Parse(info["id"].ToString()); fill.ImpactIndex = int.Parse(info["impact_index"].ToString()); fill.Sender = CombatantIndex.Parse(info["sender"] as IDictionary); fill.SkillId = int.Parse(info["skill_id"].ToString()); fill.TurnLeft = int.Parse(info["turn_left"].ToString()); return(fill); }
public override bool Parse(Hashtable info) { m_owner = CombatantIndex.Parse(info["sender"] as Hashtable); if (m_owner == null) { EB.Debug.LogWarning("CombatImpactEvent.Parse: owner is empty {0}", EB.JSON.Stringify(info)); return(false); } ImpactData = CombatUtil.ParseImpactData(info["impact_data"] as Hashtable, null); List <CombatEvent> children = CombatUtil.ParseEffects(info); if (children != null) { m_children = children; } int len = m_children.Count; for (int i = 0; i < len; i++) { CombatEffectEvent effect = m_children[i] as CombatEffectEvent; if (effect.Timing == eCombatEventTiming.AUTO) { effect.Timing = eCombatEventTiming.ON_START; } if (effect.Sender == null) { effect.Sender = new CombatantIndex(m_owner.TeamIndex, m_owner.IndexOnTeam); } } return(true); }
public void RemoveImpactData(ImpactData impact_data) { m_dataList.Remove(impact_data); }
public void AddImpactData(ImpactData impact_data) { m_dataList.Add(impact_data); }