private async void OnLogin() { Session session = null; try { session = Hotfix.Scene.ModelScene.GetComponent <NetOuterComponent>().Create("127.0.0.1:10002"); string text = this.account.GetComponent <InputField>().text; R2C_Login r2CLogin = await session.Call <R2C_Login>(new C2R_Login() { Account = text, Password = "******" }); Session gateSession = Hotfix.Scene.ModelScene.GetComponent <NetOuterComponent>().Create(r2CLogin.Address); Game.Scene.AddComponent <SessionComponent>().Session = gateSession; G2C_LoginGate g2CLoginGate = await SessionComponent.Instance.Session.Call <G2C_LoginGate>(new C2G_LoginGate(r2CLogin.Key)); Log.Info("登陆gate成功!"); Hotfix.Scene.GetComponent <UIComponent>().Create(UIType.Lobby); Hotfix.Scene.GetComponent <UIComponent>().Remove(UIType.Login); } catch (Exception e) { Log.Error(e.ToStr()); } finally { session?.Dispose(); } }
private async void OnCreateRoom() { Session session = null; try { session = Hotfix.Scene.ModelScene.GetComponent <NetOuterComponent>().Create("127.0.0.1:10001"); R2C_Login r2CLogin = await session.Call <C2R_Login, R2C_Login>(new C2R_Login() { Account = "abcdef", Password = "******" }); Session gateSession = Hotfix.Scene.ModelScene.GetComponent <NetOuterComponent>().Create(r2CLogin.Address); G2C_LoginGate g2CLoginGate = await gateSession.Call <C2G_LoginGate, G2C_LoginGate>(new C2G_LoginGate(r2CLogin.Key)); Log.Info("登陆gate成功!"); } catch (Exception e) { Log.Error(e.ToStr()); } finally { session?.Dispose(); } }
public async void OnLogin() { try { IPEndPoint connetEndPoint = NetworkHelper.ToIPEndPoint(GlobalConfigComponent.Instance.GlobalProto.Address); Session session = Game.Scene.GetComponent <NetOuterComponent>().Create(connetEndPoint); string text = this.account.GetComponent <InputField>().text; R2C_Login r2CLogin = (R2C_Login)await session.Call(new C2R_Login() { Account = text, Password = "******" }, true); if (r2CLogin.Error != ErrorCode.ERR_Success) { Log.Error(r2CLogin.Error.ToString()); return; } connetEndPoint = NetworkHelper.ToIPEndPoint(r2CLogin.Address); Session gateSession = Game.Scene.GetComponent <NetOuterComponent>().Create(connetEndPoint); Game.Scene.AddComponent <SessionComponent>().Session = gateSession; G2C_LoginGate g2CLoginGate = (G2C_LoginGate)await SessionComponent.Instance.Session.Call(new C2G_LoginGate() { Key = r2CLogin.Key }, true); Log.Info("登陆gate成功!"); // 创建Player Player player = Model.EntityFactory.CreateWithId <Player>(g2CLoginGate.PlayerId); PlayerComponent playerComponent = Game.Scene.GetComponent <PlayerComponent>(); playerComponent.MyPlayer = player; Hotfix.Scene.GetComponent <UIComponent>().Create(UIType.UILobby); Hotfix.Scene.GetComponent <UIComponent>().Remove(UIType.UILogin); } catch (Exception e) { Log.Error(e.ToString()); } }
private async void OnLogin() { Session session = null; try { session = Hotfix.Scene.ModelScene.GetComponent <NetOuterComponent>().Create("127.0.0.1:10002"); string account = this.account.GetComponent <InputField>().text; R2C_Login r2CLogin = await session.Call <R2C_Login>(new C2R_Login() { Account = account, Password = "******" }); Session gateSession = Hotfix.Scene.ModelScene.GetComponent <NetOuterComponent>().Create(r2CLogin.Address); G2C_LoginGate g2CLoginGate = await gateSession.Call <G2C_LoginGate>(new C2G_LoginGate(r2CLogin.Key)); //Log.Debug($"{JsonHelper.ToJson(g2CLoginGate)}"); Log.Info("登陆gate成功!"); // 发送一个actor消息 gateSession.Send(new Actor_Test() { Info = "message client->gate->map->gate->client" }); // 向actor发起一次rpc调用 ActorRpc_TestResponse response = await gateSession.Call <ActorRpc_TestResponse>(new ActorRpc_TestRequest() { request = "request actor test rpc" }); Log.Info($"recv response: {JsonHelper.ToJson(response)}"); } catch (Exception e) { Log.Error(e.ToStr()); } finally { session?.Dispose(); } }
private void LoginGateOk(AResponse response) { G2C_LoginGate g2CLoginGate = (G2C_LoginGate)response; if (g2CLoginGate.Error != ErrorCode.ERR_Success) { Log.Error(g2CLoginGate.Error.ToString()); return; } Log.Info("登陆gate成功!"); // 创建Player Player player = Model.EntityFactory.CreateWithId <Player>(g2CLoginGate.PlayerId); PlayerComponent playerComponent = Game.Scene.GetComponent <PlayerComponent>(); playerComponent.MyPlayer = player; Hotfix.Scene.GetComponent <UIComponent>().Create(UIType.UILobby); Hotfix.Scene.GetComponent <UIComponent>().Remove(UIType.UILogin); }