/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            IsMouseVisible = true;

            _pauseMenuTexture   = Content.Load <Texture2D>("PauseTexture");
            _pauseMenuRectangle = new Rectangle(0, 0, _pauseMenuTexture.Width, _pauseMenuTexture.Height);
            _cleaner            = new Cleaner()
            {
                Position = new Vector2(5, 2), VasteLocatie = new Vector2(5, 2)
            };
            _cleaner2 = new Cleaner()
            {
                Position = new Vector2(5, 5), VasteLocatie = new Vector2(5, 5)
            };
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch  = new SpriteBatch(GraphicsDevice);
            _persons     = new List <IPerson>();
            _cleaners    = new List <Cleaner>();
            _hotel.Areas = new LayoutReader().GetAllObjects(@"Content\Hotel3.layout");
            AreaFactory areaFactory = new AreaFactory();

            _elevator           = (Elevator)areaFactory.Create("Elevator");
            _stairs             = (Stairs)areaFactory.Create("Stairs");
            _lobby              = (Lobby)areaFactory.Create("Lobby");
            _elevator.Dimension = new Vector2(1, _hotel.Areas.OrderByDescending(x => x.Dimension.Y + x.Position.Y).First().Dimension.Y + _hotel.Areas.OrderByDescending(x => x.Dimension.Y + x.Position.Y).First().Position.Y);
            _stairs.Position    = new Vector2(_hotel.Areas.OrderByDescending(x => x.Position.X + x.Dimension.X).First().Dimension.X + _hotel.Areas.OrderByDescending(x => x.Position.X + x.Dimension.X).First().Position.X, 0);
            _stairs.Dimension   = new Vector2(1, _hotel.Areas.OrderByDescending(x => x.Dimension.Y + x.Position.Y).First().Dimension.Y + _hotel.Areas.OrderByDescending(x => x.Dimension.Y + x.Position.Y).First().Position.Y);
            _lobby.Dimension    = new Vector2(_stairs.Position.X - 1, 1);
            _hotel.Areas.Add(_elevator);
            _hotel.Areas.Add(_stairs);
            _hotel.Areas.Add(_lobby);
            _persons.Add(_cleaner);
            _persons.Add(_cleaner2);
            _cleaners.Add(_cleaner);
            _cleaners.Add(_cleaner2);
            foreach (IArea area in _hotel.Areas)
            {
                area.LoadContent(Content);
            }
            _hotel.Load();
            _hotel.AddToGraph(_simplePath);
            PeopleFactory peopleFactory = new PeopleFactory();

            // nog even uitzoeken waar dit het best kan
            foreach (IPerson person in _persons)
            {
                person.LoadContent(Content);
            }
            _elevator.Attach(_cleaner);
            _elevator.Attach(_cleaner2);
            _menuForm = new MenuForm(_hotel, _cleaners, _customers, _persons, _stairs, _simplePath);
            _menuForm.Show();
            // TODO: use this.Content to load your game content here
        }
Exemple #2
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 private void CloseOnClick(object sender, EventArgs e)
 {
     this.Hide();
     if (cmbHTE_Time.Text != "")
     {
         HotelEventManager.HTE_Factor = (float)Math.Pow(2, Convert.ToInt32(cmbHTE_Time.Text) - 1);
     }
     if (cmbStairsSpeed.Text != "")
     {
         Stairs.Weight = -(Convert.ToInt32(cmbStairsSpeed.Text) - 6);
     }
     if (cmbStairsSpeed.Text != "")
     {
         SimplePath = new SimplePath();
         Hotel.AddToGraph(SimplePath);
     }
     if (Movie_Runtime_TXT.Text != "")
     {
         int parsedValue;
         if (int.TryParse(Movie_Runtime_TXT.Text, out parsedValue))
         {
             MovieTime = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(Movie_Runtime_TXT.Text, "[^\\d]")));
             foreach (Cinema cinema in Hotel.Areas.Where(r => r.AreaType == "Cinema"))
             {
                 Cinema TempCin = (Cinema)cinema;
                 TempCin.RunTime = MovieTime;
             }
         }
     }
     if (Eating_Speed_TXT.Text != "")
     {
         int parsedValue;
         if (int.TryParse(Eating_Speed_TXT.Text, out parsedValue))
         {
             EatingSpeed = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(Eating_Speed_TXT.Text, "[^\\d]")));
             foreach (Restaurant restaurant in Hotel.Areas.Where(r => r.AreaType == "Restaurant"))
             {
                 Restaurant TempRes = (Restaurant)restaurant;
                 TempRes.EatSpeed = EatingSpeed;
             }
         }
     }
     if (Cleaning_Speed_TXT.Text != "")
     {
         int parsedValue;
         if (int.TryParse(Cleaning_Speed_TXT.Text, out parsedValue))
         {
             CleanSpeed = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(Cleaning_Speed_TXT.Text, "[^\\d]")));
             foreach (Cleaner cleaner in Cleaners)
             {
                 cleaner.CleaningSpeed = CleanSpeed;
             }
         }
     }
     foreach (IPerson person in Persons)
     {
         person.RoundPosition();
     }
     if (!HotelEventManager.Running)
     {
         HotelEventManager.Pauze();
     }
 }