/// <summary> /// 获取特效颜色 /// 英雄属性类型+自定义 /// </summary> /// <returns></returns> public static string GetEffColor(int index) { if (index >= EffColorStr.Length) { CLog.Error("特效背景颜色越界"); return("ffffff"); } return(EffColorStr[index]); }
public static RectTransform MyRectTransform(this GameObject obj) { RectTransform rect = obj.GetComponent <RectTransform>(); if (rect == null) { CLog.Error($"对象[{obj.name}]的RectTransform组件未找到"); } return(rect); }
/// <summary> /// 获取引用对象(在UIOutlet中定义的) /// </summary> public GameObject Get(string name) { GameObject obj; if (!objectList.TryGetValue(name, out obj)) { CLog.Error($"未找到GameObject对象,请在UIOutlet中设置:{name}"); } return(obj); }
/// <summary> /// 读取配置表 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="source"></param> private async CTask readConfig <T>(Dictionary <object, T> source) where T : BaseConfig, new() { loadCount += 1; string fileName = typeof(T).Name; UnityEngine.Object configObj = await CSF.Mgr.Assetbundle.LoadAsset <UnityEngine.Object>(configAssetbundle, fileName); if (configObj != null) { string strconfig = configObj.ToString(); if (IsCSV) { using (StringReader sr = new StringReader(strconfig)) { string line; while ((line = sr.ReadLine()) != null) { T config = CSF.ConfigUtils.ToObject <T>(line.Split(splitFieldChar)); if (source.ContainsKey(config.UniqueID)) { CLog.Error($"表[{fileName}]中有相同键({config.UniqueID})"); } else { source.Add(config.UniqueID, config); } } } } else { List <T> list = JsonMapper.ToObject <List <T> >(strconfig); for (int i = 0; i < list.Count; i++) { if (source.ContainsKey(list[i].UniqueID)) { CLog.Error($"表[{fileName}]中有相同键({list[i].UniqueID})"); } else { source.Add(list[i].UniqueID, list[i]); } } } } else { CLog.Error($"配置文件不存在{fileName}"); } loadedCount += 1; }
private async CTask readFBMaplPosSetting() { UnityEngine.Object configObj = await CSF.Mgr.Assetbundle.LoadAsset <UnityEngine.Object>("Data/FBMaplPosSetting.txt", "FBMaplPosSetting"); if (configObj != null) { string strconfig = configObj.ToString(); dicFBMaplPosSetting = JsonMapper.ToObject <List <FBMaplPosSetting> >(strconfig); } else { CLog.Error($"配置文件不存在FBMaplPosSetting"); } }
/// <summary> /// 获取控件对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="path">路径</param> /// <param name="parent">父对象</param> /// <returns></returns> public T GetComponen <T>(string path, Transform parent = null) where T : Component { if (parent == null) { parent = transform; } Transform tran = parent.Find(path); if (tran == null) { string str = $"父对象[{parent.name}],子路径[{path}]下未找到[{typeof(T).Name}]类型的对象"; CLog.Error(str); return(null); } return(parent.Find(path).GetComponent <T>()); }
private async CTask readHeroModelSetting() { UnityEngine.Object configObj = await CSF.Mgr.Assetbundle.LoadAsset <UnityEngine.Object>("Data/HeroModelSetting.txt", "HeroModelSetting"); if (configObj != null) { string strconfig = configObj.ToString(); List <HeroModelSetting> list = JsonMapper.ToObject <List <HeroModelSetting> >(strconfig); for (int i = 0; i < list.Count; i++) { dicHeroModelSetting.Add(list[i].Model, list[i]); } } else { CLog.Error($"配置文件不存在HeroModelSetting"); } }
public static string GetColorByAttr(int index, bool light) { if (light) { if (index >= AttrColorStrLight.Length) { CLog.Error("高亮颜色越界"); return("ffffff"); } return(AttrColorStrLight[index]); } if (index >= AttrColorStrDark.Length) { CLog.Error("暗沉颜色越界"); return("ffffff"); } return(AttrColorStrDark[index]); }
/// <summary> /// 读取竖表 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="source"></param> private async CTask <T> readConfigV <T>() where T : BaseConfig, new() { string fileName = typeof(T).Name; UnityEngine.Object configObj = await CSF.Mgr.Assetbundle.LoadAsset <UnityEngine.Object>(configAssetbundle, fileName); if (configObj != null) { string strconfig = configObj.ToString(); if (IsCSV) { using (StringReader sr = new StringReader(strconfig)) { string line; while ((line = sr.ReadLine()) != null) { T config = CSF.ConfigUtils.ToObject <T>(line.Split(splitFieldChar)); return(config); } } } else { List <T> list = JsonMapper.ToObject <List <T> >(strconfig); if (list.Count > 0) { return(list[0]); } } } else { CLog.Error($"配置文件不存在{fileName}"); } return(default(T)); }