private void CreateScriptableObject() { var directory = Path.Combine(Application.dataPath, m_scriptPath); var file = directory + m_name + ".cs"; if (File.Exists(file)) { Debug.Log("ScriptObject already exists!"); CreateAsset(); return; } if (!Directory.Exists(directory)) { Directory.CreateDirectory(directory); } var assetPath = m_assetPath.Replace("Resources/", string.Empty) + m_name; var replacements = new Dictionary <string, string>() { { "$ClassName", m_name }, { "$AssetPath", assetPath }, }; var fileString = ScriptWizard.Create(m_templateName, replacements); File.WriteAllText(file, fileString, Encoding.UTF8); AssetDatabase.Refresh(); m_isNeedCreate = true; Debug.Log("Create ScriptObject: " + m_name); Debug.Log("Wait for compiling..."); }
private static void CreateEnumFile(string folder) { var enumName = folder.Split('/').Last(); var className = enumName + "Class"; var enums = string.Empty; var files = GetFiles(folder); foreach (var file in files) { var fileName = file.Split('/').Last(); fileName = fileName.Split('.').First(); enums += fileName + ",\n\t"; } var replacements = new Dictionary <string, string>() { { "$EnumName", enumName }, { "$Enums", enums }, }; var fileString = ScriptWizard.Create(m_templateName, replacements); if (!Directory.Exists(m_root)) { Directory.CreateDirectory(m_root); } File.WriteAllText(m_root + "/" + className + ".cs", fileString, Encoding.UTF8); AssetDatabase.Refresh(); }