public static void RecruitDialog(Pawn pawn, bool forced)
        {
            var penalty       = forced ? pawn.ForcedRecruitPenalty() : pawn.RecruitPenalty();
            int finalGoodwill = Mathf.Clamp(pawn.Faction.PlayerGoodwill - penalty, -100, 100);

            var warning = finalGoodwill <= DiplomacyTuning.BecomeHostileThreshold ? "ForceRecruitWarning".Translate() : TaggedString.Empty;

            var text = (forced ? "ForceRecruitQuestion" : "RecruitQuestion").Translate(penalty.ToString("##0"), ColoredText.Colorize(warning, ColoredText.FactionColor_Hostile), new NamedArgument(pawn, "PAWN"));

            Find.WindowStack.Add(Dialog_MessageBox.CreateConfirmation(text, () => GuestUtility.Recruit(pawn, penalty, forced)));
        }