void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.canvas = ((System.Windows.Controls.Canvas)(target)); return; case 2: this.finishLine = ((System.Windows.Shapes.Line)(target)); return; case 3: this.prefinishLine = ((System.Windows.Shapes.Line)(target)); return; case 4: this.finishName = ((System.Windows.Controls.Label)(target)); return; case 5: this.middleLine = ((System.Windows.Shapes.Line)(target)); return; case 6: this.startLine = ((System.Windows.Shapes.Line)(target)); return; case 7: this.horse1 = ((HorseRaces.Horse)(target)); return; case 8: this.horse2 = ((HorseRaces.Horse)(target)); return; case 9: this.horse3 = ((HorseRaces.Horse)(target)); return; case 10: this.horse4 = ((HorseRaces.Horse)(target)); return; case 11: this.horse5 = ((HorseRaces.Horse)(target)); return; case 12: this.horse6 = ((HorseRaces.Horse)(target)); return; case 13: this.horse7 = ((HorseRaces.Horse)(target)); return; case 14: this.start_button = ((System.Windows.Controls.Button)(target)); #line 39 "..\..\MainWindow.xaml" this.start_button.Click += new System.Windows.RoutedEventHandler(this.start_button_Click); #line default #line hidden return; case 15: this.Label1 = ((System.Windows.Controls.Label)(target)); return; case 16: this.speedLabel = ((System.Windows.Controls.Label)(target)); return; case 17: this.Label2 = ((System.Windows.Controls.Label)(target)); return; case 18: this.coordLabel = ((System.Windows.Controls.Label)(target)); return; case 19: this.startAgain_button = ((System.Windows.Controls.Button)(target)); #line 44 "..\..\MainWindow.xaml" this.startAgain_button.Click += new System.Windows.RoutedEventHandler(this.startAgain_button_Click); #line default #line hidden return; } this._contentLoaded = true; }
private void This_HorseSpeed(Horse horse) { targetHorse = horse; dX = Canvas.GetLeft(targetHorse); dt.Start(); }