Exemple #1
0
    internal void Enter(ref Worker wr, Work work) {
      work.Next = null;

      var owner = Interlocked.Exchange(ref Tail, work);

      if (owner != null) {
        owner.Next = work;
      } else {
      Release:
        work.DoWork(ref wr);
        var prev = work;
        work = Volatile.Read(ref prev.Next);
        if (null != work)
          goto Release;

        if (prev == Interlocked.CompareExchange(ref Tail, null, prev))
          return;

      Spin:
        work = Volatile.Read(ref prev.Next);
        if (null != work)
          goto Release;
        goto Spin;
      }
    }
Exemple #2
0
 internal static void Push(Scheduler sr, Work work, Work last, int n)
 {
     Enter(sr);
       last.Next = sr.WorkStack;
       sr.WorkStack = work;
       sr.NumWorkStack += n;
       UnsafeSignal(sr);
       Exit(sr);
 }
Exemple #3
0
    internal static void Do(Work work, ref Worker wr) {
#if TRAMPOLINE
      unsafe {
        if (Unsafe.GetStackPtr() < wr.StackLimit) {
          work.Next = wr.WorkStack;
          wr.WorkStack = work;
        } else {
          work.DoWork(ref wr);
        }
      }
#else
      work.DoWork(ref wr);
#endif
    }
Exemple #4
0
    internal void ExitAndEnter(ref Worker wr, Work owner) {
      var work = owner.Next;
      if (null != work) {
        owner.Next = null;
        var last = Interlocked.Exchange(ref Tail, owner);

      Release:
        work.DoWork(ref wr);
        var prev = work;
      Spin:
        work = Volatile.Read(ref prev.Next);
        if (null != work)
          goto Release;
        if (prev != last)
          goto Spin;
      }
    }
Exemple #5
0
    internal static void PushAllAndDec(Scheduler sr, Work work) {
      if (null == work) {
        Dec(sr);
      } else {
        var n = 1;
        var last = work;
      FindLast:
        var next = last.Next;
        if (null == next)
          goto FoundLast;
        n += 1;
        last = next;
        goto FindLast;

      FoundLast:
        PushAndDec(sr, work, last, n);
      }
    }
Exemple #6
0
 internal static void PushAndDec(Scheduler sr, Work work, Work last, int n) {
   Enter(sr);
   last.Next = sr.WorkStack;
   sr.WorkStack = work;
   sr.NumWorkStack += n;
   sr.NumActive -= 1;
   Debug.Assert(0 <= sr.NumActive);
   UnsafeSignal(sr);
   Exit(sr);
 }
Exemple #7
0
    internal static void PushAll(Scheduler sr, Work work) {
      if (null == work)
        return;

      var n = 1;
      var last = work;
    FindLast:
      var next = last.Next;
      if (null == next)
        goto FoundLast;
      n += 1;
      last = next;
      goto FindLast;

    FoundLast:
      Push(sr, work, last, n);
    }
Exemple #8
0
 internal static void PushNew(Scheduler sr, Work work) {
   Push(sr, work, work, 1);
 }
Exemple #9
0
 internal FailWork(Work next, Exception e, Handler hr)
 {
     this.Next = next;
     this.e    = e;
     this.hr   = hr;
 }
Exemple #10
0
 internal Work(Work next)
 {
     this.Next = next;
 }
Exemple #11
0
 internal FailWork(Work next, Exception e, Handler hr)
 {
     this.Next = next;
       this.e = e;
       this.hr = hr;
 }
Exemple #12
0
 internal Work(Work next)
 {
     this.Next = next;
 }
Exemple #13
0
 internal static void PushNew(ref Worker wr, Work work)
 {
     PushNew(ref wr, work, work);
 }
Exemple #14
0
 internal static void Push(ref Worker wr, Work work, Work last)
 {
     last.Next = null;
     PushNew(ref wr, work, last);
 }
Exemple #15
0
 internal static void Push(ref Worker wr, Work work)
 {
     work.Next = null;
     PushNew(ref wr, work, work);
 }
Exemple #16
0
        internal static void Run(Scheduler sr, int me)
        {
            IsWorkerThread = true;

            var wr = new Worker();

            wr.Init(sr, 4000);
            wr.RandomHi = (ulong)DateTime.UtcNow.Ticks;

            var iK = new IdleCont();

            var wdm = (1L << 32) / sr.Events.Length;

            wr.Event = sr.Events[me];

            while (null != sr)
            {
                try {
Restart:
                    Work work = wr.WorkStack;
                    if (null == work)
                    {
                        goto EnterScheduler;
                    }

WorkerLoop:
                    wr.Handler = work;
                    {
                        var next = work.Next;
                        if (null != next && null == sr.WorkStack)
                        {
                            Scheduler.PushAll(sr, next);
                            next = null;
                        }
                        wr.WorkStack = next;
                    }
                    work.DoWork(ref wr);
                    work = wr.WorkStack;
                    if (null != work)
                    {
                        goto WorkerLoop;
                    }

                    wr.Handler = null;

EnterScheduler:
                    work = sr.WorkStack;
                    if (null == work)
                    {
                        goto TryIdle;
                    }

                    Scheduler.Enter(sr);
EnteredScheduler:
                    work = sr.WorkStack;
                    if (null == work)
                    {
                        goto ExitAndTryIdle;
                    }

                    SchedulerGotSome : {
                        var last         = work;
                        int numWorkStack = sr.NumWorkStack;
                        int n            = (int)((numWorkStack - 1L) * wdm >> 32) + 1;
                        sr.NumWorkStack = numWorkStack - n;
                        n -= 1;
                        while (n > 0)
                        {
                            last = last.Next;
                            n   -= 1;
                        }
                        var next = last.Next;
                        last.Next    = null;
                        sr.WorkStack = next;
                        if (null != next)
                        {
                            Scheduler.UnsafeSignal(sr);
                        }
                        Scheduler.Exit(sr);
                        goto WorkerLoop;
                    }

ExitAndTryIdle:
                    Scheduler.Exit(sr);

TryIdle:
                    iK.Value = Timeout.Infinite;

                    var iJ = sr.IdleHandler;
                    if (null != iJ)
                    {
                        wr.Handler = iK;
                        iJ.DoJob(ref wr, iK);
                    }

                    if (0 == iK.Value)
                    {
                        goto Restart;
                    }

                    Scheduler.Enter(sr);
                    work = sr.WorkStack;
                    if (null != work)
                    {
                        goto SchedulerGotSome;
                    }

                    Scheduler.UnsafeWait(sr, iK.Value, wr.Event);
                    goto EnteredScheduler;
                } catch (KillException) {
                    Scheduler.Kill(sr);
                    Scheduler.Dec(sr);
                    sr = null;
                } catch (Exception e) {
                    wr.WorkStack = new FailWork(wr.WorkStack, e, wr.Handler);
                }
            }
        }