private void OnStatueSpawn( StatueSpawnEventArgs args ) { if( args.Within200 < Config.StatueSpawn200 && args.Within600 < Config.StatueSpawn600 && args.WorldWide < Config.StatueSpawnWorld ) { args.Handled = true; } else { args.Handled = false; } }
public static bool OnStatueSpawn(int n1, int n2, int n3, int type, bool npc) { if (StatueSpawn == null) { return false; } StatueSpawnEventArgs args = new StatueSpawnEventArgs { Within200 = n1, Within600 = n2, WorldWide = n3, Type = type, NPC = npc }; GameHooks.StatueSpawn(args); return args.Handled; }