protected RoleCouch() : base(RoleName) { SetName(RoleName); _instance = this; { List <VParamType> eArgs = new List <VParamType>() { new ParamType("text") }; List <VParamType> eRetVals = new List <VParamType>() { new ParamType("text") }; AddOperation(new Operation(OpSetEmotion, eArgs, eRetVals)); } { // List<VParamType> args = new List<VParamType>() { new ParamType("text") }; List <VParamType> retVals = new List <VParamType>() { new ParamType("text") }; AddOperation(new Operation(OpGetEmotion, null, retVals, true)); } }
protected RoleCouch() : base(RoleName) { SetName(RoleName); _instance = this; { List <VParamType> args = new List <VParamType>() { new ParamType(0) }; List <VParamType> retVals = new List <VParamType>() { new ParamType(0) }; AddOperation(new Operation(OpGoHappyName, args, retVals)); } }
protected RoleCouch() : base(RoleName) { SetName(RoleName); _instance = this; { List<VParamType> eArgs = new List<VParamType>() { new ParamType("text") }; List<VParamType> eRetVals = new List<VParamType>() { new ParamType("text") }; AddOperation(new Operation(OpSetEmotion, eArgs, eRetVals)); } { // List<VParamType> args = new List<VParamType>() { new ParamType("text") }; List<VParamType> retVals = new List<VParamType>() { new ParamType("text") }; AddOperation(new Operation(OpGetEmotion, null, retVals, true)); } }
protected RoleCouch() : base(RoleName) { SetName(RoleName); _instance = this; { List<VParamType> args = new List<VParamType>() {new ParamType(0)}; List<VParamType> retVals = new List<VParamType>() {new ParamType(0)}; AddOperation(new Operation(OpGoHappyName, args, retVals)); } }