Exemple #1
0
 void GenerateMesh()
 {
     Quad(holobounds.Corner(0), holobounds.Upper(0), holobounds.Upper(1), holobounds.Corner(1));
     Quad(holobounds.Corner(1), holobounds.Upper(1), holobounds.Upper(2), holobounds.Corner(2));
     Quad(holobounds.Corner(2), holobounds.Upper(2), holobounds.Upper(3), holobounds.Corner(3));
     Quad(holobounds.Corner(3), holobounds.Upper(3), holobounds.Upper(0), holobounds.Corner(0));
 }
 void GenerateMesh()
 {
     //Floor
     Quad(holobounds.Corner(0), holobounds.Corner(1), holobounds.Corner(2), holobounds.Corner(3));
     //Ceiling
     Quad(holobounds.Upper(3), holobounds.Upper(2), holobounds.Upper(1), holobounds.Upper(0));
     //Walls
     Quad(holobounds.Corner(0), holobounds.Upper(0), holobounds.Upper(1), holobounds.Corner(1));
     Quad(holobounds.Corner(1), holobounds.Upper(1), holobounds.Upper(2), holobounds.Corner(2));
     Quad(holobounds.Corner(2), holobounds.Upper(2), holobounds.Upper(3), holobounds.Corner(3));
     Quad(holobounds.Corner(3), holobounds.Upper(3), holobounds.Upper(0), holobounds.Corner(0));
 }