void UpdateRotation(Cell cell, Trackball trackball, Vector4 A_, Vector4 B_) { float[] A = new float[4] { A_.x, A_.y, A_.z, A_.w }; float[] B = new float[4] { B_.x, B_.y, B_.z, B_.w }; trackball.rotate(A, B); for (int i = 0; i < 24; i++) { float[] src = new float[4]; src [0] = cell.srcVertices [i].x; src [1] = cell.srcVertices [i].y; src [2] = cell.srcVertices [i].z; src [3] = cell.srcVertices [i].w; float[] dst = new float[4]; trackball.transform(src, dst); cell.updatepoint4(dst, i); cell.update_edges(); } }
public void UpdateRotation(Trackball trackball, Vector4 A_, Vector4 B_) { float[] A = new float[4] { A_.x, A_.y, A_.z, A_.w }; float[] B = new float[4] { B_.x, B_.y, B_.z, B_.w }; trackball.rotate(A, B); }
// Use this for initialization void Start() { box = this.GetComponent <Transform>(); trackball = new Trackball(4); cell = new FourDshape(box); A_ = new Vector3(); B_ = new Vector3(); isbutton = false; A = new Vector4(); B = new Vector4(); radius = 1.0f; UpdateRotation(cell, trackball, A, B); }
// Use this for initialization void Start() { box = this.GetComponent <Transform> (); trackball = new Trackball(4); cell = new Cell(box); box.position = new Vector3(0f, 1.5f, -0.9f); A_ = new Vector3(); B_ = new Vector3(); isbutton = false; A = new Vector4(); B = new Vector4(); //radius = Trackball.GetComponent<SphereCollider> ().radius; radius = 1.0f; }
// Use this for initialization void Start() { box = this.GetComponent <Transform>(); trackball = new Trackball(4); cell = new FourDshape(box); // box.position = new Vector3(0f, 1.5f, -0.9f); A_ = new Vector3(); B_ = new Vector3(); isbutton = false; A = new Vector4(); B = new Vector4(); //radius = Trackball.GetComponent<SphereCollider> ().radius; radius = 1.0f; UpdateRotation(cell, trackball, A, B); }
void Awake() { neighbors = new Vector4[8]; neighbors[0] = new Vector4(1, 0, 0, 0) * 0.175f * 2f; neighbors[1] = new Vector4(-1, 0, 0, 0) * 0.175f * 2f; neighbors[2] = new Vector4(0, 1, 0, 0) * 0.175f * 2f; neighbors[3] = new Vector4(0, -1, 0, 0) * 0.175f * 2f; neighbors[4] = new Vector4(0, 0, 1, 0) * 0.175f * 2f; neighbors[5] = new Vector4(0, 0, -1, 0) * 0.175f * 2f; neighbors[6] = new Vector4(0, 0, 0, 1) * 0.175f * 2f; neighbors[7] = new Vector4(0, 0, 0, -1) * 0.175f * 2f; root.GetComponent <Renderer>().material = mat[1]; toggle = 0; trackball = new Trackball(4); A_ = new Vector3(); B_ = new Vector3(); isTriggerPressed = false; A = new Vector4(); B = new Vector4(); radius = 1.0f; cloneList = new List <GameObject>(); leftmanager = leftcontroller.GetComponent <LeftManager>(); }