Exemple #1
0
        /// <summary>
        /// lableForegroundPixels to label pixels as forground or background for better processing :)
        /// This labeling is done on the frame Mask
        /// </summary>
        /// <param name="state"></param>
        void labelMaskForegroundPixels(trackerState state)
        {
            int   count = frame.Width * frame.Height;
            float dt;

            //for (int i = 0; i < count; i++)
            //{
            for (int i = 0; i < frame.Height; i++)
            {
                for (int j = 0; j < frame.Width; j++)
                {
                    int idx = i * frame.Width + j;
                    // Keep track of useless pixels on the mask and check if we're inside the bb
                    if ((frame.PfVec[i] > 0)) //&& (frame.PfVec[i] != defines.OUTSIDE_BB)) //TODO-alexa
                    {
                        dt = findPerPixelDT(frame.Camera3DPoints[idx], frame.PfVec[idx], state.getPoseList(), defines.NUM_OBJ);
                        if (Mathf.Abs(dt) <= 5)
                        {
                            frame.Mask[i] = defines.HIST_FG_PIXEL;
                            Color pixel = frame.ColorTexture.GetPixel(j, i);
                            frame.ColorTextureVisual.SetPixel(j, i, Color.Lerp(pixel, Color.red, 0.2f));
                        }
                        else
                        {
                            frame.Mask[i] = defines.HIST_BG_PIXEL;
                        }
                    }
                    //}
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// evaluates the total energy of a given frame
        /// </summary>
        /// <param name="energy"></param>
        /// <param name="state"></param>
        private void evaluateEnergy(out float energy, trackerState state)
        {
            int count = frame.Width * frame.Height; //frame.Camera3DPoints.Length; TODO Michael changed this

            CameraSpacePoint[] ptcloud_ptr = frame.Camera3DPoints;

            objectPose[] poses    = state.getPoseList();
            int          objCount = state.numPoses();

            float e = 0, es = 0;
            int   totalpix   = 0;
            int   totalpfpix = 0;

            //int testcount = 0;
            //int testcount2 = 0;

            for (int i = 0; i < count; i++)
            {
                es = computePerPixelEnergy(ptcloud_ptr[i], frame.PfVec[i], poses, objCount);
                if (es > 0)
                {
                    e += es; totalpix++;
                    if (frame.PfVec[i] > 0.5)
                    {
                        totalpfpix++;
                    }
                }
            }
            energy = totalpfpix > 100 ? e / totalpix : 0.0f;
        }
Exemple #3
0
        public bool TestEvaluateEnergy(string ptcloudFile)
        {
            //int npoints = width * height;
            CameraSpacePoint[] pointCloud = new CameraSpacePoint[13568];
            float[]            pfvec      = new float[13568];
            // Read the file and parse data into point cloud
            using (BinaryReader file = new BinaryReader(File.Open(ptcloudFile, FileMode.Open)))
            {
                for (int k = 0; k < 13568; k++)
                {
                    pointCloud[k]   = new CameraSpacePoint();
                    pointCloud[k].X = file.ReadSingle();
                    pointCloud[k].Y = file.ReadSingle();
                    pointCloud[k].Z = file.ReadSingle();
                    pfvec[k]        = file.ReadSingle();
                }
            }

            int count = 13568;

            CameraSpacePoint[] ptcloud_ptr = pointCloud;
            float[]            pfArray     = pfvec;

            Matrix4x4 pose = new Matrix4x4();

            pose.m00 = 0.760526f; pose.m10 = 0.523887f; pose.m20 = 0.38359f; pose.m30 = 0.0f;
            pose.m01 = 0.631573f; pose.m11 = -0.459739f; pose.m21 = -0.624303f; pose.m31 = 0.0f;
            pose.m02 = -0.150713f; pose.m12 = 0.717064f; pose.m22 = -0.680517f; pose.m32 = 0.0f;
            pose.m03 = 0.007287f; pose.m13 = -0.011503f; pose.m23 = 0.583796f; pose.m33 = 1.0f;
            trackerState state = new trackerState(1);

            state.getPose(0).setFromH(pose);
            objectPose[] poses    = state.getPoseList();
            int          objCount = state.numPoses();

            float e = 0, es = 0;
            int   totalpix   = 0;
            int   totalpfpix = 0;

            for (int i = 0; i < count; i++)
            {
                es = computePerPixelEnergy(ptcloud_ptr[i], pfArray[i], poses, objCount);
                if (es > 0)
                {
                    e += es; totalpix++;
                    if (pfArray[i] > 0.5)
                    {
                        totalpfpix++;
                    }
                }
            }

            float energy = totalpfpix > 100 ? e / totalpix : 0.0f;

            //Debug.Log( "energy is " + energy.ToString( "F6" ) );
            return(true);
        }
        /// <summary>
        /// Function to set this trackerState from another trackerState.
        /// </summary>
        public void setFrom(trackerState inposes)
        {
            int count = inposes.numPoses();

            boundingBox = inposes.boundingBox;
            for (int i = 0; i < count; i++)
            {
                this.getPose(i).setFromH(inposes.getPose(i).getH());
            }
        }
Exemple #5
0
        /// <summary>
        /// computeJacobianAndHessian helper function to get jacobian and hessian used for the next step. This function should not change
        /// anything in the tracker object.
        /// </summary>
        /// <param name="gradient"></param>
        /// <param name="hessian"></param>
        /// <param name="tracker"></param>
        private void computeJacobianAndHessian(float[] gradient, float[] hessian, trackerState tracker)
        {
            int count = frame.Camera3DPoints.Length;           //frame.Width * frame.Height; //

            CameraSpacePoint[] ptcloud = frame.Camera3DPoints; // 3D voxels in meters
            float[]            pfArray = frame.PfVec;          // pf of each voxel
            objectPose[]       poses   = tracker.getPoseList();
            int objCount = tracker.numPoses();

            int paramNum   = objCount * 6;
            int paramNumSq = paramNum * paramNum;

            float[] globalGradient = new float[paramNum];
            float[] globalHessian  = new float[paramNumSq];
            float[] jacobian       = new float[paramNum];

            Array.Clear(globalGradient, 0, paramNum);
            Array.Clear(globalHessian, 0, paramNumSq);

            for (int i = 0; i < count; i++)
            {
                if (pfArray[i] != defines.OUTSIDE_BB)
                {
                    if (computePerPixelJacobian(out jacobian, ptcloud[i], pfArray[i], poses, objCount))
                    {
                        for (int a = 0, counter = 0; a < paramNum; a++)
                        {
                            globalGradient[a] += jacobian[a];
                            for (int b = 0; b <= a; b++, counter++)
                            {
                                globalHessian[counter] += jacobian[a] * jacobian[b];
                            }
                        }
                    }
                }
            }


            Array.Copy(globalGradient, gradient, paramNum);
            for (int r = 0, counter = 0; r < paramNum; r++)
            {
                for (int c = 0; c <= r; c++, counter++)
                {
                    hessian[r + c * paramNum] = globalHessian[counter];
                }
            }
            for (int r = 0; r < paramNum; ++r)
            {
                for (int c = r + 1; c < paramNum; c++)
                {
                    hessian[r + c * paramNum] = hessian[c + r * paramNum];
                }
            }
        }
Exemple #6
0
        public trackerRGBD(int nObjs, string[] fileNames)
        {
            nObjects = nObjs;

            shapes = new shapeSDF[nObjects];
            for (int i = 0; i < nObjects; i++)
            {
                shapes[i] = new shapeSDF(fileNames[i]);
            }

            ATb_size = nObjs * 6;
            ATA_size = ATb_size * ATb_size;

            ATb = new float[ATb_size];
            ATA = new float[ATA_size];

            tmpATA = new float[ATb_size * ATb_size];

            trackingState = new trackerState(nObjs);
            tempState     = new trackerState(nObjs);
        }