Exemple #1
0
        //////////////////////////////////////////////////////////////////////////
        // React to a value change.
        public void OnValueChanged()
        {
            if (UDPReceiveComponent.flagUICommunicationStarted)
            {
                                #if DEBUG
                Debug.Log("ParameterUIMenu: Updating UI values.");
                                #endif
                // Find Objects.
                GameObject[] goBooleans = GameObject.FindGameObjectsWithTag(this.tagUIItemBoolean);
                GameObject[] goCounters = GameObject.FindGameObjectsWithTag(this.tagUIItemCounter);
                GameObject[] goSliders  = GameObject.FindGameObjectsWithTag(this.tagUIItemSlider);
                                #if DEBUG
                Debug.Log("ParameterUIMenu: Found items: booleans: " + goBooleans.Length + ", counters: " + goCounters.Length + ", sliders: " + goSliders.Length);
                                #endif

                // Extract data.
                List <bool>  bools  = new List <bool>();
                List <int>   ints   = new List <int>();
                List <float> floats = new List <float>();
                foreach (GameObject goItem in goBooleans)
                {
                    bools.Add(goItem.GetComponent <BooleanToggle>().value);
                }
                foreach (GameObject goItem in goCounters)
                {
                    ints.Add(goItem.GetComponent <Counter>().value);
                }
                foreach (GameObject goItem in goSliders)
                {
                    floats.Add(goItem.GetComponent <FloatSlider>().value);
                }
                UIData ui = new UIData(bools, ints, floats);

                // Encode and if changed - send it.
                byte[] data = EncodeUtilities.EncodeData("UIDATA", ui, out string currentMessage);
                if (ParameterUIMenu.lastMessage != currentMessage)                   // TODO: Technically not necessary now since we call directly from UI elements themselves.
                {
                    ParameterUIMenu.lastMessage = currentMessage;
                                        #if DEBUG
                    Debug.Log("ParameterUIMenu: values changed, sending: " + currentMessage);
                                        #endif

                    if (ParameterUIMenu.sender == null)
                    {
                        ParameterUIMenu.sender = FindObjectOfType <UDPSendComponent>();
                    }
                    if (ParameterUIMenu.sender == null)
                    {
                                                #if DEBUGWARNING
                        Debug.Log("ParameterUIMenu: No sender Found.");
                                                #endif
                        return;
                    }
                    ParameterUIMenu.sender.SendUI(data);
                }
            }
        }
        // - IP address
        private void InterpreteIPAddress(string data)
        {
            string remoteIP = EncodeUtilities.InterpreteIPAddress(data);

                        #if DEBUG
            DebugUtilities.UniversalDebug(this.sourceName, "Remote IP: " + remoteIP);
                        #endif
            // TODO: Add ip integrity check
            // TODO: Should not be stored in udp sender.
            UDPSendComponent sender = gameObject.GetComponent <UDPSendComponent>();
            sender.remoteIP = remoteIP;
            UDPReceiveComponent.flagUICommunicationStarted = true;
            // Inform UI Manager.
            ParameterUIMenu.instance.OnValueChanged();
        }
        // - IP address
        private void InterpreteIPAddress(string data)
        {
            string remoteIP = EncodeUtilities.InterpreteIPAddress(data);

                        #if DEBUG
            DebugUtilities.UniversalDebug(this.sourceName, "Remote IP: " + remoteIP);
                        #endif
            // TODO: Add ip integrity check

            // - UDP
            // TODO: Should not be stored in udp sender.
            UDPSendComponent udpSender = gameObject.GetComponent <UDPSendComponent>();
            if (udpSender != null)
            {
                udpSender.remoteIP = remoteIP;
                UDPReceiveComponent.flagUICommunicationStarted = true;
                // Inform UI Manager.
                ParameterUIMenu.instance.OnValueChanged();
            }

            // - TCP
            TCPSendComponent tcpSender = gameObject.GetComponent <TCPSendComponent>();
                        #if DEBUG
            DebugUtilities.UniversalDebug(this.sourceName, "Tcp sender found. Sending mesh to: " + remoteIP);
                        #endif
            if (tcpSender != null)
            {
                tcpSender.UpdateIP(remoteIP);
                // byte[] environmentData = ObjectManager.instance.EnvironmentMesh();
                // // Echo Environment Mesh
                // if (environmentData != null) {
                //  tcpSender.remoteIP = remoteIP;
                //  tcpSender.SendMesh(environmentData);
                //  UDPReceiveComponent.flagEnvironmentSent = true;
                // }
            }
        }