Exemple #1
0
        public Command(string room, string item, string action, TheWorld world)
        {
            mSubCommands = new List<Command>();
            //is item a device class?
            bool itemIsDeviceClass = false;
            EDeviceClass itemClass = EDeviceClass.Kinect;
            Array vals = Enum.GetValues(typeof(EDeviceClass));
            foreach (EDeviceClass c in vals)
            {
                if (SoundsLike.Get(c, false) == item)
                {
                    itemIsDeviceClass = true;
                    itemClass = c;
                    break;
                }
            }

            //convert the action to a devicecapabilitiesenum
            EDeviceCapabilities actionResolved = EDeviceCapabilities.None;
            vals = Enum.GetValues(typeof(EDeviceCapabilities));
            foreach (EDeviceCapabilities c in vals)
            {
                if (SoundsLike.Get(c, true) == action)
                {
                    actionResolved = c;
                    break;
                }
            }

            //find the devices
            foreach (Room rm in world.ListRooms())
            {
                if (room == "" || rm.Name == room)
                {
                    foreach (Device d in rm.ListDevices())
                    {
                        bool hit = false;
                        if (itemIsDeviceClass)
                        {
                            if (itemClass == d.Class) hit = true;
                        }
                        else
                        {
                            if (item == d.FriendlyName) hit = true;
                        }
                        if (hit)
                        {
                            Command c = new Command(rm, d, actionResolved);
                            mSubCommands.Add(c);
                        }
                    }
                }
            }
        }
Exemple #2
0
        public static TheWorld CreateTestWorld()
        {
            Room livingroom = new Room("living room");
            Room study = new Room("study");
            Room bedroom = new Room("bedroom");
            Room corridor = new Room("corridor");
            corridor.AddDoorway(livingroom);
            corridor.AddDoorway(study);
            corridor.AddDoorway(bedroom);

            Device study_light = new Device("R1D1", "study light", EDeviceClass.Light, EDeviceProtocol.LWRF,
                new DeviceCapabilities("Dimmer"), null);
            Device bedroom_light = new Device("R2D1", "bedroom light", EDeviceClass.Light, EDeviceProtocol.LWRF,
                new DeviceCapabilities("Dimmer"), null);
            Device study_kinect = new Device("192.168.1.32", "study kinect", EDeviceClass.Kinect, EDeviceProtocol.AudioProto,
                new DeviceCapabilities("AudioIn"), null);
            Device bedroom_kinect = new Device("192.168.1.191", "bedroom kinect", EDeviceClass.Kinect, EDeviceProtocol.AudioProto,
                new DeviceCapabilities("AudioIn"), null);
            Device living_kinect = new Device("192.168.1.190", "living room kinect", EDeviceClass.Kinect, EDeviceProtocol.AudioProto,
                new DeviceCapabilities("AudioIn"), null);
            Dictionary<string,string> study_xbmc_args = new Dictionary<string,string>();
            study_xbmc_args.Add("port", "8080");
            study_xbmc_args.Add("user", "xbmc");
            study_xbmc_args.Add("pass", "test");
            Device study_xbmc = new Device("192.168.1.130", "study xbmc", EDeviceClass.XBMC, EDeviceProtocol.XBMC,
                new DeviceCapabilities("XBMC"), study_xbmc_args);
            Dictionary<string, string> bedroom_xbmc_args = new Dictionary<string, string>();
            bedroom_xbmc_args.Add("port", "8080");
            bedroom_xbmc_args.Add("user", "xbmc");
            bedroom_xbmc_args.Add("pass", "xbmc");
            Device bedroom_xbmc = new Device("192.168.1.191", "bedroom xbmc", EDeviceClass.XBMC, EDeviceProtocol.XBMC,
                new DeviceCapabilities("XBMC"), bedroom_xbmc_args);
            Dictionary<string, string> living_xbmc_args = new Dictionary<string, string>();
            living_xbmc_args.Add("port", "8080");
            living_xbmc_args.Add("user", "xbmc");
            living_xbmc_args.Add("pass", "xbmc");
            Device living_xbmc = new Device("192.168.1.190", "living room xbmc", EDeviceClass.XBMC, EDeviceProtocol.XBMC,
                new DeviceCapabilities("XBMC"), living_xbmc_args);

            study.AddDevice(study_xbmc);
            study.AddDevice(study_kinect);
            study.AddDevice(study_light);
            bedroom.AddDevice(bedroom_xbmc);
            bedroom.AddDevice(bedroom_kinect);
            bedroom.AddDevice(bedroom_light);
            livingroom.AddDevice(living_xbmc);
            livingroom.AddDevice(living_kinect);

            TheWorld ret = new TheWorld();
            ret.AddRoom(livingroom);
            ret.AddRoom(study);
            ret.AddRoom(bedroom);
            ret.AddRoom(corridor);

            ret.CurrentLocation = study;

            return ret;
        }
Exemple #3
0
        public Form1()
        {
            InitializeComponent();

            Form1.server = this;
            //recogSAPI = new AudioRecog_SAPI();
            //recogSAPI.RecognitionSuccessful += new AudioRecog.RecognitionSuccessfulDelegate(r_RecognitionSuccessful);
            //recogSphinx = new AudioRecog_CMUSphinx();
            //recogSphinx.RecognitionSuccessful += new AudioRecog.RecognitionSuccessfulDelegate(r_RecognitionSuccessful);
            Thread.CurrentThread.CurrentCulture = new CultureInfo("en-GB");
            Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-GB");
            Talker = new SpeechOut();
            Talker.AddEndpoint("beast", null);
            lwrf = new LWRF();
            clkActions = new Dictionary<string, Tuple<bool, bool,string>>();
            Recog = new AudioRecogHolder();
            Recog.RegisterRecogEngine(new AudioRecog_SAPI());
            Recog.RegisterRecogEngine(new AudioRecog_CMUSphinx());
            Recog.RecognitionSuccessful += new AudioRecogHolder.RecognitionSuccessfulDelegate(Recog_RecognitionSuccessful);
            mControllables = new List<IControllable>();

            //Controllables
            theWorld = TheWorld.CreateTestWorld();
            mControllables.Add(theWorld);
            clk = new AlarmClock();
            clk.ControllableEvent += new IControllableEventDelegate(clk_ControllableEvent);
            mControllables.Add(clk);
            List<Device> devs = theWorld.ListDevicesByCaps(null, EDeviceCapabilities.Special_XBMC);
            if (devs != null)
            {
                foreach (Device d in devs)
                {
                    XBMC xbmc = new XBMC(d.ID, d.Args["port"], d.Args["user"], d.Args["pass"]);
                    if (!xbmc.VerifyConnection())
                    {
                        Form1.updateLog("Couldn't connect to XBMC at " + d.ID + ":" + d.Args["port"],
                            ELogLevel.Warning, ELogType.XBMC);
                        d.Disable();
                        continue;
                    }
                    xbmc.ControllableEvent += new IControllableEventDelegate(xbmc_ControllableEvent);
                    mControllables.Add(xbmc);
                    d.Instance = xbmc;
                }
            }

            protos = new DeviceProtocolMappings();
            protos.SetWorld(theWorld);

            List<string> done = new List<string>();
            foreach (IControllable ic in mControllables)
            {
                Recog.AddControllable(ic);
            }

            p = new AudioProto();
            p.Listen(s_port);
            p.NewAudioStream += new AudioProto.NewAudioStreamDelegate(p_NewAudioStream);

            prog1.Minimum = 0;
            prog1.Maximum = 250;
            prog2.Minimum = 0;
            prog2.Maximum = 250;
            prog3.Minimum = 0;
            prog3.Maximum = 250;
            progCmd1.Minimum = 0;
            progCmd1.Maximum = 250;
            progCmd2.Minimum = 0;
            progCmd2.Maximum = 250;
            progCmd3.Minimum = 0;
            progCmd3.Maximum = 250;
            UpdateControlD += new UpdateControlDelegate(UpdateControl);
            tick = new System.Timers.Timer();
            tick.Elapsed += new ElapsedEventHandler(tick_Elapsed);
            tick.Interval = 1000;
            tick.Start();
        }
 public void SetWorld(TheWorld world)
 {
     mWorld = world;
 }