public void TransactResult(MLAnalyzer.Result result)
            {
                if (!liveObjectAnalyseActivity.mlsNeedToDetect)
                {
                    return;
                }
                this.liveObjectAnalyseActivity.mOverlay.Clear();
                SparseArray objectSparseArray = result.AnalyseList;

                for (int i = 0; i < objectSparseArray.Size(); i++)
                {
                    MLObjectGraphic graphic = new MLObjectGraphic(liveObjectAnalyseActivity.mOverlay, ((MLObject)(objectSparseArray.ValueAt(i))));
                    liveObjectAnalyseActivity.mOverlay.Add(graphic);
                }
                // When you need to implement a scene that stops after recognizing specific content
                // and continues to recognize after finishing processing, refer to this code
                for (int i = 0; i < objectSparseArray.Size(); i++)
                {
                    if (((MLObject)(objectSparseArray.ValueAt(i))).TypeIdentity == MLObject.TypeFood)
                    {
                        liveObjectAnalyseActivity.mlsNeedToDetect = true;
                        liveObjectAnalyseActivity.mHandler.SendEmptyMessage(LiveObjectAnalyseActivity.StopPreview);
                    }
                }
            }
        public override void Draw(Canvas canvas)
        {
            // draw the object border.
            RectF rect = new RectF(this.mObject.Border);

            rect.Left   = this.TranslateX(rect.Left);
            rect.Top    = this.TranslateY(rect.Top);
            rect.Right  = this.TranslateX(rect.Right);
            rect.Bottom = this.TranslateY(rect.Bottom);
            canvas.DrawRect(rect, this.boxPaint);

            // draw other object info.
            canvas.DrawText(MLObjectGraphic.GetCategoryName(this.mObject.TypeIdentity), rect.Left, rect.Bottom, this.textPaint);
            canvas.DrawText("trackingId: " + this.mObject.TracingIdentity, rect.Left, rect.Top, this.textPaint);
            if (this.mObject.TypePossibility != null)
            {
                canvas.DrawText("confidence: " + this.mObject.TypePossibility, rect.Right, rect.Bottom, this.textPaint);
            }
        }