public IEnumerable <UserWithScore> GetTotalScores()
 {
     using (var ctx = new HighscoreContext())
     {
         return(ctx.Scores.GroupBy(u => u.User).Select(g => new UserWithScore()
         {
             ID = g.Key.ID, Name = g.Key.Name, Score = g.Sum(s => s.Points)
         })
                .OrderByDescending(o => o.Score)
                .Take(10)
                .ToList());
     }
 }
 public int CreateGame(string name)
 {
     using (var ctx = new HighscoreContext())
     {
         var game = new Game()
         {
             Name = name
         };
         var x = ctx.Games.Add(game);
         ctx.SaveChanges();
         return(x.ID);
     }
 }
 public void CreateScore(int userId, int gameId, int points)
 {
     using (var ctx = new HighscoreContext())
     {
         User user = null;
         foreach (var u in ctx.Users.Where(s => s.ID == userId))
         {
             user = u;
         }
         Game game = null;
         foreach (var g in ctx.Games.Where(s => s.ID == gameId))
         {
             game = g;
         }
         var score = new Score()
         {
             User = user, Game = game, Points = points
         };
         var x = ctx.Scores.Add(score);
         ctx.SaveChanges();
     }
 }
Exemple #4
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        static void Main(string[] args)
        {
            Controller c = new Controller();

            using (var ctx = new HighscoreContext())
            {
                c.CreateScore(c.CreateUser("Herbert"), c.CreateGame("Fortnite"), 1500);

                c.CreateScore(c.CreateUser("Markus"), c.CreateGame("Fortnite"), 4531);

                c.CreateScore(c.CreateUser("Martin"), c.CreateGame("WoW"), 3200);

                c.CreateScore(c.CreateUser("Mark"), c.CreateGame("Tetris"), 32158);

                c.CreateScore(c.CreateUser("Robert"), c.CreateGame("WoW"), 888654);

                c.CreateScore(c.CreateUser("Lutz"), c.CreateGame("WoW"), 4605);

                foreach (var sc in ctx.Scores.Include("Game").Include("User").Where(s => s.Points > 4600))
                {
                    Console.WriteLine("{1} in Spiel {2}: {0}", sc.Points, sc.User.Name, sc.Game.Name);
                }
            }
        }