public static async Task SendReward(GlobalUser user, LootItem item, SocketTextChannel channel) { if (string.IsNullOrEmpty(user.email)) { MailMessage mail = new MailMessage(); SmtpClient SmtpServer = new SmtpClient("smtp-mail.outlook.com"); mail.From = new MailAddress("*****@*****.**"); mail.To.Add(user.email); mail.Subject = "Winning Item: " + item.Name; mail.Body = "You have won the item from the lottery \\o/, and the item is: " + item.Name + "! " + item.Description + "\nThe link for getting the reward is here: " + item.url; SmtpServer.Port = 587; SmtpServer.Credentials = new System.Net.NetworkCredential("*****@*****.**", Program.emailPassword); SmtpServer.EnableSsl = true; SmtpServer.Send(mail); } else { await channel.SendMessageAsync(user.Username + " dont have an email address registered. Just PM me your email."); } }
public async Task StartSlotting(float betPoints) { DiscordServer server = DiscordServer.GetServerFromID(Context.Guild.Id); if (server == null) { return; } ServerUser user = server.Users.Find(x => x.userID == Context.User.Id); if (user == null) { return; } if (user.Points < betPoints) { await ReplyAsync("You dont have enough points to bet: " + betPoints + "! (" + user.Points + ")"); return; } user.Points -= betPoints; int[] one = int3(); int[] two = int3(); int[] three = int3(); List <string> selectedRoll = new List <string>() { rolls[one[0]], rolls[two[0]], rolls[three[0]], rolls[one[1]], rolls[two[1]], rolls[three[1]], rolls[one[2]], rolls[two[2]], rolls[three[2]] }; bool won = false; if (selectedRoll[0] == selectedRoll[1] && selectedRoll[0] == selectedRoll[2]) { won = true; } else if (selectedRoll[3] == selectedRoll[4] && selectedRoll[3] == selectedRoll[5]) { won = true; } else if (selectedRoll[6] == selectedRoll[7] && selectedRoll[6] == selectedRoll[8]) { won = true; } LootItem wonItem = null; if (server.lootItems.Count > 0) { wonItem = server.lootItems[Program.random.Next(0, server.lootItems.Count)]; } Embed newEmbed = new EmbedBuilder() .WithTitle("Slot Machine") .WithColor(Program.embedColor) .WithTimestamp(DateTimeOffset.Now) .WithFooter(footer => { footer .WithText("Slot Machine"); }) .AddField("D-did you win?", selectedRoll[0] + " | " + selectedRoll[1] + " | " + selectedRoll[2] + "\n" + selectedRoll[3] + " | " + selectedRoll[4] + " | " + selectedRoll[5] + "\n" + selectedRoll[6] + " | " + selectedRoll[7] + " | " + selectedRoll[8] + "") .AddField("Results:", "Betting: " + betPoints + " Points.\n" + (won ? "Won: " + (server.lootItems != null || server.lootItems.Count > 0 ? wonItem.Name : "Nothing") : "Lost: " + betPoints + " Points.")).Build(); await ReplyAsync("", false, newEmbed); GlobalUser gUser = Program.globalUsers.Find(x => x.UserID == Context.User.Id); if (won && server.lootItems.Count > 0) { if (gUser != null) { await Rewards.SendReward(gUser, wonItem, (SocketTextChannel)Context.Channel); } } if (string.IsNullOrEmpty(gUser?.email) && won) { await ReplyAsync("We reccomend you to register your email so we can send you the rewards. PM " + Program._client.CurrentUser.Mention + " your email!"); } }