public HexGridGenerator (HexGrid grid)
 {
   _grid = grid;
 }
 public HexPathFinding(HexGrid grid) {
   _grid = grid;
 }
 public HexSector (HexGrid grid, byte sectorId, AxialCoordinate spawn)
 {
   SectorId = sectorId;
   _grid = grid;
   AddToSector(spawn);
 }