Exemple #1
0
        public MoveValue Iterate(GameState state, int depth, double alpha, double beta, bool player)
        {
            MoveValue moveValue;
            MoveValue bestMove = null;

            if (depth == 0 || state.IsEnd())
            {
                return(new MoveValue(state.GetTotalHeuristic()));
            }

            if (player == maxPlayer)
            {
                foreach (GameState child in state.GenerateMoves(player))
                {
                    //if(child.CheckGameStatus() == GameState.GameStatus.WIN)
                    //{
                    //    return new MoveValue(double.MaxValue, new Move(state, child));
                    //}
                    moveValue = Iterate(child, depth - 1, alpha, beta, !player);
                    if (bestMove == null || (moveValue.GetValue() > bestMove.GetValue()))
                    {
                        bestMove = new MoveValue(moveValue.GetValue(), new Move(state, child));
                        alpha    = bestMove.GetValue();
                    }

                    if (beta <= alpha)
                    {
                        break;
                    }
                }
                return(bestMove);
            }
            else
            {
                foreach (GameState child in state.GenerateMoves(player))
                {
                    moveValue = Iterate(child, depth - 1, alpha, beta, !player);
                    if (bestMove == null || (moveValue.GetValue() < bestMove.GetValue()))
                    {
                        bestMove = new MoveValue(moveValue.GetValue(), new Move(state, child));
                        beta     = bestMove.GetValue();
                    }

                    if (beta <= alpha)
                    {
                        break;
                    }
                }

                return(bestMove);
            }
        }
Exemple #2
0
        static void Main(string[] args)
        {
            GameState state = new GameState();
            GameState otherState;

            GameState.ReadProbabilityTable();
            GameState.InitHistory();
            int[,] x = state.GetBoard();
            string    inp;
            int       i, j;
            AlphaBeta search = new AlphaBeta();

            while (true)
            {
                MoveValue cpuMove = search.Iterate(state, 3, double.MinValue, double.MaxValue, true);
                state.ApplyMove(cpuMove.GetMove(), true);
                state.AddToHistory();

                //inp = Console.ReadLine();
                //i = Int32.Parse(inp);
                //inp = Console.ReadLine();
                //j = Int32.Parse(inp);
                //state.ApplyMove(new Move(i, j), true);

                for (int z = 0; z < GameState.GetRows(); z++)
                {
                    for (int y = 0; y < GameState.GetCols(); y++)
                    {
                        Console.Write(state.GetBoard()[z, y]);
                    }
                    Console.Write("\n");
                    //for (int l = 0; l < z + 1; l ++)
                    //{
                    //    Console.Write(" ");
                    //}
                }

                if (state.CheckGameStatus() != GameState.GameStatus.ONGOING)
                {
                    break;
                }

                Console.WriteLine("\n" + state.GetYReduction());
                Console.WriteLine("\n" + state.GetOtherYReduction());


                otherState = state.Transpose();
                MoveValue cpu2Move = search.Iterate(otherState, 3, double.MinValue, double.MaxValue, true);
                state.ApplyMove(cpu2Move.GetMove().Tranpose(), false);
                state.AddToHistory();


                for (int z = 0; z < GameState.GetRows(); z++)
                {
                    for (int y = 0; y < GameState.GetCols(); y++)
                    {
                        Console.Write(state.GetBoard()[z, y]);
                    }
                    Console.Write("\n");
                    //for (int l = 0; l < z + 1; l++)
                    //{
                    //    Console.Write(" ");
                    //}
                }

                Console.WriteLine("\n" + state.GetYReduction());
                Console.WriteLine("\n" + state.GetOtherYReduction());

                if (state.CheckGameStatus() != GameState.GameStatus.ONGOING)
                {
                    break;
                }
            }
            Console.WriteLine(state.CheckGameStatus());
            GameState.UpdateProbabilityTable(state);
        }