private void openMap() { UIModalManager.EnabledInput = false; PlayerCamera.EnabledInput = false; PlayerCamera.ShowCursor(); playerController.stopMovement(); playerController.blockInput(); playerStateManager.disableRootMotion(); createViewTexture(); StartCoroutine(FadeInMap()); }
private void enableInputBox() { PlayerCamera.ShowCursor(); PlayerCamera.EnabledInput = false; UIModalManager.EnabledInput = false; if (!playerController.IsAutoMoving) { playerController.blockInput(); playerController.stopMovement(); } chatInputBox.SetActive(true); inputField.ActivateInputField(); }