public override void Defence(HeroBase attackerHero) { var dodgeChange = new Random(99); if (dodgeChange.Next() >= 5) { HP += ((Def * 0.20) - attackerHero.Power); } }
public override void Defence(HeroBase attackerHero) { // this is an ability // 10% dodge chance var dodgeChange = new Random(99); if (dodgeChange.Next() >= 10) { HP += ((Def * 0.15) - attackerHero.Power); } }
public override void Defence(HeroBase attackerHero) { HP += ((Def * 0.15) - attackerHero.Power); }