Exemple #1
0
 public void Realizeto(Unit realizer, Unit unit, int queue = -1)
 {
     if (unit != null)
     {
         if (unit.unitlogic.Hp <= 0)
         {
             return;
         }
     }
     if (realizer is HeroLogic)
     {
         if (unit != null)
         {
             if (spellImage.spellTarget.HasFlag(Spell.SpellTarget.Enemy) && unit.Alien || spellImage.spellTarget.HasFlag(Spell.SpellTarget.Alies) && !unit.Alien)
             {
                 return;
             }
         }
         HeroLogic heroLogic = (HeroLogic)realizer;
         heroLogic.Energy -= spellImage.EnergyCost;
         heroLogic.Mana   -= spellImage.ManaCost;
     }
     GoReload(spellImage.ReloadTurns);
     spellImage.Execute(this, unit, true, queue);
 }
Exemple #2
0
        public bool HasBlocked(Unit unit = null)
        {
            if (unit != null && unit.unitObject.IsRangeUnit)
            {
                return(false);
            }
            UnitLogic unitLogic = transform.GetComponent <UnitLogic>();

            if (unitLogic != null && BattleControll.battleControll.EnemyLines > 1 && unitLogic.position.y == BattleControll.battleControll.EnemyLines - 1)
            {
                if (unitLogic.position.x > 0)
                {
                    if (BattleControll.battleControll.ConstainsPositionUnit(unitLogic.position.x - 1) == null)
                    {
                        return(false);
                    }
                }
                if (unitLogic.position.x < BattleControll.loadedLevel.EnemyRows - 1)
                {
                    if (BattleControll.battleControll.ConstainsPositionUnit(unitLogic.position.x + 1) == null)
                    {
                        return(false);
                    }
                }

                UnitLogic lg = BattleControll.battleControll.ConstainsPositionUnit(unitLogic.position.x);
                if (lg != unitLogic && lg != null)
                {
                    return(true);
                }
            }
            else if (unit != null && BattleControll.battleControll.EnemyLines > 1)
            {
                UnitLogic un = (transform.GetComponent <UnitLogic>()) ? transform.GetComponent <UnitLogic>() : unit.unitlogic.transform.GetComponent <UnitLogic>();
                HeroLogic hr = (transform.GetComponent <HeroLogic>()) ? transform.GetComponent <HeroLogic>() : unit.unitlogic.transform.GetComponent <HeroLogic>();
                //   if (un.position.y == BattleControll.battleControll.EnemyLines - 1) return false;
                if (un != null && hr != null)
                {
                    if (Math.Abs(hr.unitlogic.position - un.unitlogic.position) < .6f)
                    {
                        if (BattleControll.battleControll.ConstainsPositionUnit(un.position.x) == null)
                        {
                            return(false);
                        }
                        else
                        {
                            return(true);
                        }
                    }
                    if (hr.unitlogic.position > un.unitlogic.position)
                    {
                        for (int i = un.position.x + 1; i < Mathf.FloorToInt(hr.unitlogic.position) + 1; i++)
                        {
                            if (BattleControll.battleControll.ConstainsPositionUnit(i) != null)
                            {
                                return(true);
                            }
                        }
                    }
                    else
                    {
                        for (int i = un.position.x - 1; i > Mathf.CeilToInt(hr.unitlogic.position) - 1; i--)
                        {
                            if (BattleControll.battleControll.ConstainsPositionUnit(i) != null)
                            {
                                return(true);
                            }
                        }
                    }
                }
            }

            return(false);
        }
Exemple #3
0
 private void Awake()
 {
     heroDrag = this;
     myhero   = transform.parent.GetComponent <HeroLogic>();
     startPos = transform.parent.position;
 }