Exemple #1
0
 /// <summary>
 /// Play an single tone on a given channel
 /// </summary>
 /// <param name="tone">A RttlTone object</param>
 /// <param name="channel">Any PWN pin</param>
 public void PlayTone(RttlTone tone, PWM channel)
 {
     if (tone.Note != 0)
     {
         channel.SetPulse(tone.Period, tone.Period / 2);
         Thread.Sleep(tone.GetDelay(Tempo));
         channel.SetDutyCycle(0);
     }
     else
     {
         channel.SetDutyCycle(0);
         Thread.Sleep(tone.GetDelay(Tempo));
     }
 }
Exemple #2
0
        /// <summary>
        /// Plays a raw RTTL string by converting it into PWN tones
        /// Derived from http://code.google.com/p/rogue-code/source/browse/Arduino/libraries/Tone/trunk/examples/RTTTL/RTTTL.pde
        /// and Ian Lintner's port to C# https://github.com/ianlintner/Netduino-Ring-Tone-Player
        /// </summary>
        public void Play(PWM channel)
        {
            char[] charParserArray; //used for parsing the current section
            const int defaultDuration = 4;
            const int defaultOctave = 6;
            var tone = new RttlTone();

            foreach (var rttlNote in _rttlNotes) {
                charParserArray = rttlNote.ToLower().ToCharArray();

                // Parse each note... and play it!
                for (var i = 0; i < rttlNote.Length; i++) {
                    var durationParseNumber = 0;
                    int currentScale;
                    var currentNote = 0;
                    const int octaveOffset = 0;

                    // first, get note duration, if available
                    while (i < charParserArray.Length && IsDigit(charParserArray[i])) {
                        //construct the duration
                        durationParseNumber = (durationParseNumber * 10) + (charParserArray[i++] - '0');
                    }

                    var currentDuration = durationParseNumber > 0 ? durationParseNumber : defaultDuration;

                    // c is first note i.e. c = 1
                    // b = 12
                    // pause or undefined = 0
                    if (i < charParserArray.Length) {
                        switch (charParserArray[i]) {
                            case 'c':
                                currentNote = 1;
                                break;
                            case 'd':
                                currentNote = 3;
                                break;
                            case 'e':
                                currentNote = 5;
                                break;
                            case 'f':
                                currentNote = 6;
                                break;
                            case 'g':
                                currentNote = 8;
                                break;
                            case 'a':
                                currentNote = 10;
                                break;
                            case 'b':
                                currentNote = 12;
                                break;
                            case 'p':
                                currentNote = 0;
                                break;
                            default:
                                currentNote = 0;
                                break;
                        }
                    }

                    i++;

                    // process whether the note is sharp
                    if (i < charParserArray.Length && charParserArray[i] == '#') {
                        currentNote++;
                        i++;
                    }

                    // is it dotted note, divide the duration in half
                    if (i < charParserArray.Length && charParserArray[i] == '.') {
                        currentDuration += currentDuration / 2;
                        i++;
                    }

                    // now, get octave
                    if (i < charParserArray.Length && IsDigit(charParserArray[i])) {
                        currentScale = charParserArray[i] - '0';
                        i++;
                    } else {
                        currentScale = defaultOctave;
                    }

                    //offset if necessary
                    currentScale += octaveOffset;

                    // Setup the tone by calculating the note's location in the RTTTL note array
                    tone.SetTone((uint)RttlNotes[(currentScale - 1) * 12 + currentNote], (uint)currentDuration);

                    // Play the tone
                    PlayTone(tone, channel);
                }
            }
        }
Exemple #3
0
 /// <summary>
 /// Play an single tone on a given channel 
 /// </summary>
 /// <param name="tone">A RttlTone object</param>
 /// <param name="channel">Any PWN pin</param>
 public void PlayTone(RttlTone tone, PWM channel)
 {
     if (tone.Note != 0) {
         channel.SetPulse(tone.Period, tone.Period / 2);
         Thread.Sleep(tone.GetDelay(Tempo));
         channel.SetDutyCycle(0);
     } else {
         channel.SetDutyCycle(0);
         Thread.Sleep(tone.GetDelay(Tempo));
     }
 }
Exemple #4
0
        /// <summary>
        /// Plays a raw RTTL string by converting it into PWN tones
        /// Derived from http://code.google.com/p/rogue-code/source/browse/Arduino/libraries/Tone/trunk/examples/RTTTL/RTTTL.pde
        /// and Ian Lintner's port to C# https://github.com/ianlintner/Netduino-Ring-Tone-Player
        /// </summary>
        public void Play(PWM channel)
        {
            char[]    charParserArray; //used for parsing the current section
            const int defaultDuration = 4;
            const int defaultOctave   = 6;
            var       tone            = new RttlTone();

            foreach (var rttlNote in _rttlNotes)
            {
                charParserArray = rttlNote.ToLower().ToCharArray();

                // Parse each note... and play it!
                for (var i = 0; i < rttlNote.Length; i++)
                {
                    var       durationParseNumber = 0;
                    int       currentScale;
                    var       currentNote  = 0;
                    const int octaveOffset = 0;

                    // first, get note duration, if available
                    while (i < charParserArray.Length && IsDigit(charParserArray[i]))
                    {
                        //construct the duration
                        durationParseNumber = (durationParseNumber * 10) + (charParserArray[i++] - '0');
                    }

                    var currentDuration = durationParseNumber > 0 ? durationParseNumber : defaultDuration;

                    // c is first note i.e. c = 1
                    // b = 12
                    // pause or undefined = 0
                    if (i < charParserArray.Length)
                    {
                        switch (charParserArray[i])
                        {
                        case 'c':
                            currentNote = 1;
                            break;

                        case 'd':
                            currentNote = 3;
                            break;

                        case 'e':
                            currentNote = 5;
                            break;

                        case 'f':
                            currentNote = 6;
                            break;

                        case 'g':
                            currentNote = 8;
                            break;

                        case 'a':
                            currentNote = 10;
                            break;

                        case 'b':
                            currentNote = 12;
                            break;

                        case 'p':
                            currentNote = 0;
                            break;

                        default:
                            currentNote = 0;
                            break;
                        }
                    }

                    i++;

                    // process whether the note is sharp
                    if (i < charParserArray.Length && charParserArray[i] == '#')
                    {
                        currentNote++;
                        i++;
                    }

                    // is it dotted note, divide the duration in half
                    if (i < charParserArray.Length && charParserArray[i] == '.')
                    {
                        currentDuration += currentDuration / 2;
                        i++;
                    }

                    // now, get octave
                    if (i < charParserArray.Length && IsDigit(charParserArray[i]))
                    {
                        currentScale = charParserArray[i] - '0';
                        i++;
                    }
                    else
                    {
                        currentScale = defaultOctave;
                    }

                    //offset if necessary
                    currentScale += octaveOffset;

                    // Setup the tone by calculating the note's location in the RTTTL note array
                    tone.SetTone((uint)RttlNotes[(currentScale - 1) * 12 + currentNote], (uint)currentDuration);

                    // Play the tone
                    PlayTone(tone, channel);
                }
            }
        }