protected override void Initialize(GameRulesBase rules, JObject data) { base.Initialize(rules, data); Constraint = rules.CreateConstraint((JObject)data["Constraint"]); Requirement = ActionInvestmentDescriptor.FromData((JObject)data["Requirement"]); Returns = ActionReturnsDescriptor.FromData((JObject)data["Returns"]); if (data.Value <string>("Name") == null) { _name = DefaultName(); } else { _name = data.Value <string>("Name"); } if (data.Value <string>("Description") == null) { _description = DefaultDescription(); } else { _description = data.Value <string>("Description"); } }
protected override void Initialize( GameRulesBase rules, JObject data ) { base.Initialize( rules, data ); Constraint = rules.CreateConstraint( (JObject) data["Constraint"] ); Requirement = ActionInvestmentDescriptor.FromData( (JObject) data["Requirement"] ); Returns = ActionReturnsDescriptor.FromData( (JObject) data["Returns"] ); if ( data.Value<string>( "Name" ) == null ) _name = DefaultName(); else _name = data.Value<string>( "Name" ); if ( data.Value<string>( "Description" ) == null ) _description = DefaultDescription(); else _description = data.Value<string>( "Description" ); }