Exemple #1
0
        public override void DisposeSceneElements()
        {
            scenario.TriggerVolumes.ChildPropertyChanged -= OnTriggerVolumePropertyChanged;

            TriggerVolumeGroup?.Dispose();
            TriggerVolumes.Clear();

            TriggerVolumeGroup = null;
            sceneNode.Items.Clear();
        }
Exemple #2
0
 public override void DisposeSceneElements()
 {
     StartPositionGroup?.Dispose();
     StartPositions.Clear();
     StartPositionGroup = null;
 }