public override void DisposeSceneElements() { scenario.TriggerVolumes.ChildPropertyChanged -= OnTriggerVolumePropertyChanged; TriggerVolumeGroup?.Dispose(); TriggerVolumes.Clear(); TriggerVolumeGroup = null; sceneNode.Items.Clear(); }
public override void DisposeSceneElements() { StartPositionGroup?.Dispose(); StartPositions.Clear(); StartPositionGroup = null; }