public static GameLib getInstance(Game1 game, SpriteBatch sp)
 {
     if (lib == null)
     {
         lib = new GameLib(game, sp);
         lib.loadGlobalTextures();
         lib.loadFonts();
     }
     return lib;
 }
 private GameLib(Game1 game, SpriteBatch sp)
 {
     this.game = game;
     textures = new Dictionary<TextureE, Texture2D>();
     sounds = new Dictionary<SoundE, string>();
     fonts = new Dictionary<FontE, SpriteFont>();
     engine = new AudioEngine("Content/Sounds/sonidos.xgs");
     waveBank = new WaveBank(engine, "Content/Sounds/Wave Bank.xwb");
     soundBank = new SoundBank(engine, "Content/Sounds/Sound Bank.xsb");
     this.sp = sp;
 }