// Use this for initialization void Start() { HCameraComponent hcamera = Component <HCameraComponent>(); if (hcamera != null) { mAimCamera = hcamera.EyeCamera; } else { mAimCamera = Camera.main; } }
private void Start() { HCameraComponent hcamera = Component <HCameraComponent>(); mInput = Component <HInputController>(); if (hcamera != null) { cam = hcamera.EyeCamera; } else { cam = Camera.main; } m_RigidBody = GetComponent <Rigidbody>(); m_Capsule = GetComponent <CapsuleCollider>(); mouseLook.Init(transform, cam.transform); }