public Statistic consumableSpeed; // increase consumable utilisation speed public void UpdateStatistics(StatisticSheet stats, int modifier = 1) { level += stats.level * modifier; UpdatePrimaryStatistics(stats, modifier); UpdateSecondaryStatistics(stats, modifier); PropagateSecondaryStatistics(); }
private void UpdateConsumableSpeed(StatisticSheet stats, int modifier) { if (stats.consumableSpeed.bonusValue == 0) { return; } this.consumableSpeed.bonusValue += stats.consumableSpeed.bonusValue * modifier; }
private void UpdateGloballReduction(StatisticSheet stats, int modifier) { if (stats.globalReduction.bonusValue == 0) { return; } this.globalReduction.bonusValue += stats.globalReduction.bonusValue * modifier; }
private void UpdateHolyAmplification(StatisticSheet stats, int modifier) { if (stats.holyAmplification.bonusValue == 0) { return; } this.holyAmplification.bonusValue += stats.holyAmplification.bonusValue * modifier; }
private void UpdateEnergy(StatisticSheet stats, int modifier) { if (stats.energy.bonusValue == 0) { return; } this.energy.bonusValue += stats.energy.bonusValue * modifier; }
private void UpdateHealth(StatisticSheet stats, int modifier) { if (stats.health.bonusValue == 0) { return; } this.health.bonusValue += stats.health.bonusValue * modifier; }
public void UpdateStatistics(StatisticSheet stats, int modfiier) { statistics.UpdateStatistics(stats, modfiier); if (currentHealth > maxHealth) { currentHealth = maxHealth; } if (currentEnergy > maxEnergy) { currentEnergy = maxEnergy; } }
void Start() { if (audioSource == null) { audioSource = GetComponent <AudioSource>(); } if (audioSource == null) { audioSource = gameObject.AddComponent <AudioSource>(); } characters.Add(this); inventory.owner = this; foreach (ItemInstance ii in initialItems) { inventory.AddItem(ii.item, ii.stackCount); } if (statistics == null) { statistics = new StatisticSheet(); } statistics.PropagateSecondaryStatistics(); // to ensure all is computed nicely currentHealth = maxHealth; currentEnergy = maxEnergy; }
public void UpdateSecondaryStatistics(StatisticSheet stats, int modifier = 1) { UpdateHealth(stats, modifier); UpdateEnergy(stats, modifier); UpdatePhysicalAmplification(stats, modifier); UpdatePhysicalReduction(stats, modifier); UpdateStrengthAmplification(stats, modifier); UpdateDexterityAmplification(stats, modifier); UpdateMagicalAmplification(stats, modifier); UpdateMagicalReduction(stats, modifier); UpdateDarkAmplification(stats, modifier); UpdateDarkReduction(stats, modifier); UpdateElementalAmplification(stats, modifier); UpdateElementalReduction(stats, modifier); UpdateHolyAmplification(stats, modifier); UpdateHolyReduction(stats, modifier); UpdateGlobalAmplification(stats, modifier); UpdateGloballReduction(stats, modifier); UpdateConsumableEfficiency(stats, modifier); UpdateConsumableSpeed(stats, modifier); }