Exemple #1
0
 /// <summary>
 /// Uninitializes the game engine
 /// </summary>
 public static void Uninitialize()
 {
     HearthEntityFactory.Reset();
     GameEventManager.Uninitialize();
     GameState           = null;
     DeadCardsThisTurn   = null;
     DeadPlayersThisTurn = null;
     Deathrattles        = null;
     PlayerMulliganed    = false;
     OpponentMulliganed  = false;
 }
Exemple #2
0
        /// <summary>
        /// Performs a mulligan for the specified player
        /// </summary>
        /// <param name="player">The player performing the mulligan</param>
        /// <param name="mulligans">The cards to toss if any</param>
        public static void Mulligan(BasePlayer player, IEnumerable <BaseCard> mulligans)
        {
            if (mulligans != null && mulligans.Any())
            {
                var mulligansList = mulligans.ToList();
                foreach (var card in mulligansList)
                {
                    if (!player.Hand.Contains(card))
                    {
                        throw new InvalidOperationException(
                                  string.Format("Can't mulligan {0} because it could not be found it the player's hand!", card));
                    }

                    Logger.Instance.InfoFormat("{0} is mulliganing {1}", player.LogString(), card);
                    player.RemoveCardFromHand(card);
                }

                // Draw new cards equal to the amount mulliganed
                player.DrawCards(mulligansList.Count());

                // Shuffle the mulliganed cards back into the deck
                player.Deck.AddCards(mulligansList);
                player.Deck.Shuffle();
            }

            if (player == GameEngine.GameState.Player)
            {
                PlayerMulliganed = true;
            }
            else
            {
                OpponentMulliganed = true;
            }

            if (PlayerMulliganed && OpponentMulliganed)
            {
                var theCoin = HearthEntityFactory.CreateCard <TheCoin>();
                Logger.Instance.InfoFormat("Giving {0} {1}", GameEngine.GameState.WaitingPlayer.LogString(), theCoin);
                GameEngine.GameState.WaitingPlayer.AddCardToHand(theCoin);
                GameEngine.StartTurn(GameEngine.GameState.CurrentPlayer);
            }
        }