Represents the game board
Exemple #1
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 internal GameState(BasePlayer player, BasePlayer opponent, GameBoard board = null, int turnNumber = 0, BasePlayer currentPlayer = null)
 {
     this.Player = player;
     this.Opponent = opponent;
     this.Board = board ?? new GameBoard();
     this.TurnNumber = turnNumber;
     this.CurrentPlayer = currentPlayer ?? (GameEngine.Random.Next(0, 2) % 2 == 0 ? this.Player : this.Opponent);
 }
Exemple #2
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        /// <summary>
        /// Initialize the game engine
        /// </summary>
        /// <param name="player">Player 1</param>
        /// <param name="opponent">Player 2 (the opponent)</param>
        /// <param name="board">The current game board</param>
        /// <param name="turnNumber">The current turn number</param>
        /// <param name="currentPlayer">The current player</param>
        /// <param name="randomSeed">The random seed to use</param>
        public static void Initialize(BasePlayer player, BasePlayer opponent, GameBoard board = null, int turnNumber = 0, BasePlayer currentPlayer = null, int randomSeed = 0)
        {
            Random = randomSeed != 0 ? new Random(randomSeed) : new Random();

            GameEventManager.Initialize();
            Deathrattles = new Dictionary<BaseCard, List<BaseDeathrattle>>();
            GameState = new GameState(player, opponent, board, turnNumber, currentPlayer);
            DeadCardsThisTurn = new List<BaseCard>();
            DeadPlayersThisTurn = new List<BasePlayer>();
        }