/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here player = new Player(); plLives = new PlayerLives(); minimap = new Sprite(); bgTL = new Sprite(); bgTR = new Sprite(); bgBL = new Sprite(); bgBR = new Sprite(); pipeT1 = new PipeT1[5]; pipeT2 = new PipeT2[5]; pipeT3 = new PipeT3[5]; pipeT4 = new PipeT4[5]; cogs = new Cog[12]; viz = new VisualizationData(); MediaPlayer.IsVisualizationEnabled = true; MediaPlayer.IsRepeating = true; int i = 0; for (i = 0; i < pipeT1.Length; i++) { pipeT1[i] = new PipeT1(); } for (i = 0; i < pipeT2.Length; i++) { pipeT2[i] = new PipeT2(); } for (i = 0; i < pipeT3.Length; i++) { pipeT3[i] = new PipeT3(); } for (i = 0; i < pipeT4.Length; i++) { pipeT4[i] = new PipeT4(); } for (i = 0; i < cogs.Length; i++) { cogs[i] = new Cog(); } base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here player=new Player(); plLives = new PlayerLives(); minimap = new Sprite(); bgTL = new Sprite(); bgTR = new Sprite(); bgBL = new Sprite(); bgBR = new Sprite(); pipeT1 = new PipeT1[5]; pipeT2 = new PipeT2[5]; pipeT3 = new PipeT3[5]; pipeT4 = new PipeT4[5]; cogs = new Cog[12]; viz = new VisualizationData(); MediaPlayer.IsVisualizationEnabled = true; MediaPlayer.IsRepeating = true; int i = 0; for (i = 0; i < pipeT1.Length; i++) { pipeT1[i] = new PipeT1(); } for (i = 0; i < pipeT2.Length; i++) { pipeT2[i] = new PipeT2(); } for (i = 0; i < pipeT3.Length; i++) { pipeT3[i] = new PipeT3(); } for (i = 0; i < pipeT4.Length; i++) { pipeT4[i] = new PipeT4(); } for (i = 0; i < cogs.Length; i++) { cogs[i] = new Cog(); } base.Initialize(); }