public void Clear() { m_RootPathControl.SetTree(null); m_Selected = null; m_RootPaths.Abort(); m_RootPaths = new RootPathUtility(); ScheduleJob(new RootPathJob() { control = m_RootPathControl }); }
public void Inspect(PackedGCHandle item) { m_Selected = null; ScheduleJob(new ObjectProxy(snapshot, item)); }
public void Inspect(PackedManagedStaticField item) { m_Selected = null; ScheduleJob(new ObjectProxy(snapshot, item)); }
public void Inspect(PackedNativeUnityEngineObject item) { m_Selected = null; ScheduleJob(new ObjectProxy(snapshot, item)); }
void OnSelectionChange(RootPath path) { m_Selected = path; }