public DialogManager() { m_instance = this; }
public override void Initialize() { Space = new Vector2(HealGame.Game.GraphicsDevice.Viewport.Width, HealGame.Game.GraphicsDevice.Viewport.Height); m_level = MapManager.GetInstance(); m_senceManager = SenceManager.GetInstance(); m_graphic = GraphicsManager.GetInstance(); m_entityCreator = EntityCreator.GetInstance(); m_dialog = DialogManager.GetInstance(); m_camera = CameraManager.GetInstance(); m_splash = new SplashTools(); m_splash.Initialize(); m_handbook = new HandbookTools(); m_handbook.Initialize(); }