Exemple #1
0
        public void GetNextChallengeBoardCategory()
        {
            var repository = new TestRepository();

            // create a game with some challenges
            var board = new Board();
            repository.Add(board);
            var game = new Game() { BoardId = board.Id };
            repository.Add(game);
            var category = new ChallengeCategory();
            repository.Add(category);
            var challenge1 = new Challenge() { ChallengeCategoryId = category.Id };
            var challenge2 = new Challenge() { ChallengeCategoryId = category.Id };
            var challenge3 = new Challenge() { ChallengeCategoryId = category.Id };
            var challenges = new Challenge[] { challenge1, challenge2, challenge3 };
            repository.AddAll(challenges);
            repository.Add(new BoardChallengeCategory() { BoardId = board.Id, ChallengeCategoryId = category.Id });

            // keep getting the next challenge until all challenges should have been used
            var usedChallenges = new List<Challenge>();
            foreach (Challenge challenge in challenges)
            {
                usedChallenges.Add(game.GetNextChallenge(0));
            }

            // verify that all challenges were used
            CollectionAssert.AreEqual(challenges.Select(x => x.Id).OrderBy(x => x), usedChallenges.Select(x => x.Id).OrderBy(x => x));

            // verify that more challenges can be retrieved
            Assert.IsNotNull(game.GetNextChallenge(0));
        }
Exemple #2
0
        public void GetNextChallengeMultipleBoardCategories()
        {
            var repository = new TestRepository();

            // create a game with some challenges
            var board = new Board();
            repository.Add(board);
            var game = new Game() { BoardId = board.Id };
            repository.Add(game);
            var category1 = new ChallengeCategory();
            var category2 = new ChallengeCategory();
            repository.Add(category1);
            repository.Add(category2);
            var challenge1 = new Challenge() { ChallengeCategoryId = category1.Id };
            var challenge2 = new Challenge() { ChallengeCategoryId = category1.Id };
            var challenge3 = new Challenge() { ChallengeCategoryId = category2.Id };
            var challenge4 = new Challenge() { ChallengeCategoryId = category2.Id };
            var challenge5 = new Challenge() { ChallengeCategoryId = category2.Id };
            var challenges = new Challenge[] { challenge1, challenge2, challenge3, challenge4, challenge5 };
            repository.AddAll(challenges);
            repository.Add(new BoardChallengeCategory() { BoardId = board.Id, ChallengeCategoryId = category1.Id });
            repository.Add(new BoardChallengeCategory() { BoardId = board.Id, ChallengeCategoryId = category2.Id });

            // get some challenges (which ones will be used is indeterminate)
            for (int i = 0; i < 10; i++)
            {
                game.GetNextChallenge(0);
            }
        }