internal static void Run() { Structure.Entity Entity = new Structure.Entity(); for (; ;) { if (Utils.ClientState.GameState != 6 || !Settings.SwitchTrigger || !Utils.IsWindowFocused) { Thread.Sleep(2000); continue; } Thread.Sleep(2); if (Utils.LocalPlayer.CrosshairID > 0 && Utils.LocalPlayer.CrosshairID <= 32) { Entity.Base = Memory.Read <int>(Structure.Base.Client + Offset.dwEntityList + (Utils.LocalPlayer.CrosshairID - 1) * 0x10); Entity.Team = Utils.GetTeam(Entity.Base); if (Entity.Team != Utils.LocalPlayer.Team && WinAPI.GetAsyncKeyState(Settings.TriggerKey) == -32768 && WinAPI.GetAsyncKeyState(1) == 0) { Thread.Sleep(Settings.TriggerDelay); WinAPI.mouse_event(Utils.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); Thread.Sleep(1); WinAPI.mouse_event(Utils.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); } } } }
internal static void Run() { Structure.Entity Enemy = new Structure.Entity(); int Kills = 0; var Aim = (FOV : 0f, Smooth : 0f, AimBone : 0, YawRecoil : 0f, PitchRecoil : 0f); void SetConfig(float Fov, float Smooth, int Bone, float yRec, float pRec) { Aim.FOV = Fov; Aim.Smooth = Smooth; Aim.AimBone = Bone; Aim.YawRecoil = yRec; Aim.PitchRecoil = pRec; } for (; ;) { if (Utils.ClientState.GameState != 6 || !Settings.SwitchAim || !Utils.IsWindowFocused) { Thread.Sleep(2000); continue; } if (Utils.LocalPlayer.Kills != Kills) { Thread.Sleep(Settings.KillDelay); Kills = Utils.LocalPlayer.Kills; } Thread.Sleep(8); if (WinAPI.GetAsyncKeyState(Settings.AimKey) == -32768) { byte[] Entities = Memory.ReadMemory((Structure.Base.Client + Offset.dwEntityList), 32 * 0x10); Dictionary <float, Vector3> PossibleTargets = new Dictionary <float, Vector3> { }; if (Utils.WeaponRifle.Contains(Utils.CurrentWeapon)) { SetConfig(Settings.Rifles_FOV, Settings.Rifles_Smooth, Settings.Rifles_Bone, Settings.Rifles_YawRecoil, Settings.Rifles_PitchRecoil); } else if (Utils.WeaponPistols.Contains(Utils.CurrentWeapon)) { SetConfig(Settings.Pistols_FOV, Settings.Pistols_Smooth, Settings.Pistols_Bone, Settings.Pistols_YawRecoil, Settings.Pistols_PitchRecoil); } else if (Utils.WeaponSMGs.Contains(Utils.CurrentWeapon)) { SetConfig(Settings.SMGs_FOV, Settings.SMGs_Smooth, Settings.SMGs_Bone, Settings.SMGs_YawRecoil, Settings.SMGs_PitchRecoil); } else { continue; } for (int EntityCounter = 1; EntityCounter < 32; EntityCounter++) { Enemy.Base = Utils.GetInt(Entities, EntityCounter * 0x10); Enemy.Health = Utils.GetHP(Enemy.Base); Enemy.Flags = Utils.GetFlags(Enemy.Base); if (Enemy.Flags == 774 || Enemy.Health <= 0 || !EntIsVisible(Enemy.Base, Utils.LocalPlayer.Base)) { continue; } Vector3 bonePosition = Calculations.GetBonePos(Enemy.Base, Aim.AimBone); if (bonePosition == Vector3.Zero) { continue; } Utils.LocalPlayer.Position = Utils.GetPosition(Utils.LocalPlayer.Base); Utils.LocalPlayer.AimPunch = Utils.GetAimPunch(Utils.LocalPlayer.Base); Utils.LocalPlayer.VecView = Utils.GetVecView(Utils.LocalPlayer.Base); Vector3 destination = Settings.AimRecoilHelper ? Calculations.CalcAngle(Utils.LocalPlayer.Position, bonePosition, Utils.LocalPlayer.AimPunch, Utils.LocalPlayer.VecView, Aim.YawRecoil, Aim.PitchRecoil) : Calculations.CalcAngle(Utils.LocalPlayer.Position, bonePosition, Utils.LocalPlayer.AimPunch, Utils.LocalPlayer.VecView, 0f, 0f); if (destination == Vector3.Zero) { continue; } Utils.ClientState.Base = Memory.Read <int>(Structure.Base.Engine + Offset.dwClientState); Utils.ClientState.ViewAngles = Memory.Read <Vector3>(Utils.ClientState.Base + Offset.dwClientState_ViewAngles); float distance = Calculations.GetDistance3D(destination, Utils.ClientState.ViewAngles); if (!(distance <= Aim.FOV)) { continue; } PossibleTargets.Add(distance, destination); } if (!PossibleTargets.Any()) { continue; } Vector3 aimAngle = PossibleTargets.OrderByDescending(x => x.Key).LastOrDefault().Value; aimAngle = Calculations.NormalizeAngle(aimAngle); aimAngle = Calculations.ClampAngle(aimAngle); Memory.Write <Vector3>(Utils.ClientState.Base + Offset.dwClientState_ViewAngles, Aim.Smooth == 0f ? aimAngle : Calculations.SmoothAim(Utils.ClientState.ViewAngles, aimAngle, Aim.Smooth)); } } }
internal static void Run() { Structure.Entity Enemy = new Structure.Entity(); for (; ;) { if (Utils.ClientState.GameState != 6 || !Settings.SwitchGlow || !Utils.IsWindowFocused) { Thread.Sleep(2000); continue; } Thread.Sleep(8); byte[] Entities = Memory.ReadMemory(Utils.GlowObj, Utils.GlowObjCount * 0x38); for (int EntityCounter = 0; EntityCounter < Utils.GlowObjCount; EntityCounter++) { int CurrentEntity = Utils.GetInt(Entities, EntityCounter * 0x38); if (CurrentEntity == 0) { continue; } int classID = Utils.GetClassID(CurrentEntity); if (classID < 0) { continue; } switch (classID) { case 40: //ppl Enemy.Team = Utils.GetTeam(CurrentEntity); Enemy.Health = Utils.GetHP(CurrentEntity); if (Enemy.Team != Utils.LocalPlayer.Team) { Write(Utils.GlowObj, EntityCounter, 255.0f - Enemy.Health * 2.55f, Enemy.Health * 2.55f, 0f, 65f); } break; case 1: //ak Write(Utils.GlowObj, EntityCounter, 0f, 255f, 0f, 65f); break; case 248: //m4 Write(Utils.GlowObj, EntityCounter, 200f, 200f, 110f, 65f); break; case 231: //aug Write(Utils.GlowObj, EntityCounter, 0f, 255f, 255f, 65f); break; case 232: //awp Write(Utils.GlowObj, EntityCounter, 255f, 0f, 255f, 65f); break; case 264: //sg553 Write(Utils.GlowObj, EntityCounter, 0f, 255f, 155f, 65f); break; case 266: //ssg08 Write(Utils.GlowObj, EntityCounter, 200f, 165f, 155f, 65f); break; case 34: //c4 Write(Utils.GlowObj, EntityCounter, 255f, 255f, 155f, 75f); break; case 128: //c4planted Write(Utils.GlowObj, EntityCounter, 0f, 55f, 255f, 75f); break; } } } }